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  • #25397
    Nuno Moser
    Participant
    Posts: 6
    Threads: 3
    Joined: Mar 2018

      My team works across many different sites in Europe. We would like to implement project manager in our workflow. We synchronize all the assets via out central ftp server.

      I would like to know what are the possibilities of using  project manager across different sites. Is there any way of synchronizing the database with the entire team?

    Plugin version: 3.07.91
    3ds Max version: 2019
    Renderer: Vray

  • #25401
    Posts: 256
    Threads: 1128
    Joined: Aug 2009

      You can use MySQL for this.

      MySQL allows you to sync all data related Project Manager between your team.

      Note what you must use the same path for your assets on all computers.

      Is better if you have an administrator for this but if you need you can also install MySQL himself.

      This is a short guide on how to install MySQL

       

  • #36376
    Machteld
    Participant
    Posts: 0
    Threads: 3
    Joined: Aug 2022

      Hi there, I am considering to buy Project Manager for our team of 3. However, we all work from different locations. Will the MySQL app also work in the cloud?

      We are transitioning from The Foundry’s Modo to 3DS Max. With Modo I have the wholo Asset Library in Dropbox with shared directories.

      Will this work with Project Manager too?

      Looking forward to your reply,

      bye,

      Machteld van Ketwich

      VKV Visuals

    • #36377
      Posts: 256
      Threads: 1128
      Joined: Aug 2009

        Will the MySQL app also work in the cloud?

        Yes – you can use MySQL or MariaDB from the cloud.

        I have the whole Asset Library in Dropbox with shared directories

        Yes – you can – in case if Dropbox can be used as a local drive.

  • #36378
    Machteld
    Participant
    Posts: 0
    Threads: 3
    Joined: Aug 2022

      Thanks for your quick reply Oleksandr!

      OK, so I have to have the Dropbox database on all 3 local drives. The thing is that we were using Dropbox to save local drive space. Our library is now about 100Gigs, but I will look into this. Can it be any drive? Or must it be the C drive?

  • #36383
    Posts: 256
    Threads: 1128
    Joined: Aug 2009

      You can use any drive letter

  • #36384
    Posts: 256
    Threads: 1128
    Joined: Aug 2009

      Just try the demo version

  • #36386
    Machteld
    Participant
    Posts: 0
    Threads: 3
    Joined: Aug 2022

      Will do Oleksandr, thanks for your thoughts :-)

  • #36754
    Philip Horton
    Participant
    Posts: 0
    Threads: 1
    Joined: May 2018

      Hey there,
      I’m experiencing issues trying to set up a shader library saved to our studio server which syncs on dropbox. Occasionally when trying to save a material (for example, a new plaster material to our Plaster mat lib) I am informed that the temp file has caused an issue with updating the material library.

      Error Dialog

      This in turn deletes the original material library and leaves only a temp (sv$) file in the folder. I am able to use dropbox to restore the original material library but especially once this process is rolled out across the studio, I need to prevent this from happening.
      I have experienced this issue with very large scene files when dropbox has not yet synced the last updated file, but these are tiny files and dropbox shows they are updated to the latest version. Is there any fix to this issue?

    • #36758
      Posts: 256
      Threads: 1128
      Joined: Aug 2009

        Please contact Dropbox to resolve this issue

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