- January 6, 2021 at 15:35 #30749
lingrenddd
ParticipantPosts: 8Threads: 10Joined: Nov 2019I am using Project Manager to organize my model library, and I found that after finishing it, I use Project Manager to import the organized model into 3ds Max, and the textures are all lost. But I opened those model source files and the textures were there. I want to know what the reason is and what needs to be paid attention to when organizing.
- January 6, 2021 at 15:36 #30751
Oleksandr Kramer
ModeratorPosts: 259Threads: 1169Joined: Aug 2009So as I understand, you copied or moved max files to a new location. And these files use relative paths.
Am I understand correctly?
- January 6, 2021 at 15:40 #30752
lingrenddd
ParticipantPosts: 8Threads: 10Joined: Nov 2019Yes! I think I found the solution, which is to add the MAPS path in “configure project paths/External Files”, right? Thank you!
- January 6, 2021 at 16:06 #30754
Oleksandr Kramer
ModeratorPosts: 259Threads: 1169Joined: Aug 2009Yes – this should help.
But don’t add a lot of paths in this dialog.
Another solution – is using the Batch Relink tool for relinking paths.
- January 6, 2021 at 16:11 #30755
lingrenddd
ParticipantPosts: 8Threads: 10Joined: Nov 2019OK! Thank you!
- June 30, 2022 at 12:01 #35825
Muhammed Ridha
ParticipantPosts: 0Threads: 1Joined: Jun 2022Hello, when I drag material in the material editor it will be black and miss the textures.
How can I fix it?
- July 6, 2022 at 14:39 #35850
Oleksandr Kramer
ModeratorPosts: 259Threads: 1169Joined: Aug 2009Just relink assets to valid path using Batch Render &Relink tool or Project Manager, or FilePathFinder
https://3d-kstudio.com/tutorials/manage-asset-files-project-manager/
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