Viewing 6 posts
  • #34999
    Thomas C
    Participant
    Posts: 12
    Threads: 36
    Joined: Mar 2022

      Hi everyone,

      First thank you for this impressive time saver plug-in, I love it so far!

      I have a question regarding the creation of materials by dragging and dropping textures onto the slate material editor.

      In the Texture tab of Project Manager I select the following maps (Poliigon provider):

      TerrazzoStandardHonedGreen001_COL_6K

      TerrazzoStandardHonedGreen001_DISP16_6K

      TerrazzoStandardHonedGreen001_GLOSS_6K

      TerrazzoStandardHonedGreen001_NRM_6K

       

      Then I do a drag and drop of all these files together in the slate material editor.

      A CoronaLegacyMtl is created with a Mix map in the Diffuse color (instead of the Poliigon COL map), the GLOSS map is correctly plugged into the Refl. Gloss. slot, and the NRM map is correctly plugged into a CoronaNormalMap in the Bump slot.

      The issue is:

      _ why is a CoronaLegacyMtl created whereas I chose CoronaPhysicalMtl in the settings?
      _ why the COL map and DISP map don’t appear at all in the material?

       

      Another question I have is: is there a way to specify what Gamma do I want to use for every map before they get loaded into the created material?

      As right now, all maps seem to be loaded with a Gamma of 2.2 and I want only the diffuse map to be loaded with a 2.2 Gamma. All other maps need to be loaded with a Gamma of 1.0.

       

      Thanks in advance for your answers guys, I appreciate.

       

      PS: I hope peace comes back in Ukraine as soon as possible 🙏🏻

       

    Plugin version: 3.17.55
    3ds Max version: 2022.3 (24.0 - 24.3.0.3404)
    Renderer: Corona 7 (Hotfix 1)

  • #35011
    Posts: 253
    Threads: 1060
    Joined: Aug 2009

      Hello

      I’ll soon start to work to add the ability to specify masks for related slots of PBR materials

  • #35014
    Thomas C
    Participant
    Posts: 12
    Threads: 36
    Joined: Mar 2022

      Hello,

      Thanks for your quick answer Alexander.

      Yes, that sounds good: may I suggest you have a look at this script https://youtu.be/Xm2PoL8SmuM
      It’s a huge time saver. Something similar with the same capabilities integrated to Project Manager would be absolutely awesome.

      Thanks again for your brilliant work Alexander,

  • #35305
    Posts: 253
    Threads: 1060
    Joined: Aug 2009

      Project Manager version 3.18.00 gains the ability to customize masks on creating PBR material from images, and now CoronaPhysicalMtl is supported.

      Ability to customize masks on creating PBR materials from images
      Also updated the default settings for PBR materials on creating from images and Substance files.
      The main feature – is the ability to fully and flexibly customize the absolute any parameters for creating PBR from images.

      Flexibly customize the absolute any parameters for creating PBR materials from images
      You can download the latest version from the dashboard.
      Auto-updater will be triggered in a few days if there’s no critical issue found.
      Thanks for your feedback and ideas!

  • #35309
    Thomas C
    Participant
    Posts: 12
    Threads: 36
    Joined: Mar 2022

      Thanks a lot for this update Alexander: I will try it asap!

  • #35330
    Posts: 253
    Threads: 1060
    Joined: Aug 2009

      Some issues are fixed in the version 3.18.06

      Also adds an ability to setup multiply templates for  PBR materials.

      version 3.18.06 is currently still available only from the dashboard.
      I’m going to publish this update during the week.

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