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      Manage Assets

      Now you can manage asset files for Material Libraries and 3d Models directly from the Explorer tab.
      Available all required operation for manage asset files such as “Rename”, “Set Path”, “Browse”, “Copy to” and etc. All almost what you can find on Asset Files tab.
      For excluding from processing some files, such as Render Elements use the menu-item “Exclude”.

      FStorm Render
      Also the new version supports for the new 3ds Max Renderer: FStormRender – creation of Proxy, IES lights and materials what are compatible with the FStorm renderer.
      Support for RedShift and Arnold renderers will be added in the future releases.
      However, Project Manager will be useful to the users of these renderers and now,
      because its basic capabilities are not limited to the creation of Proxy and IES.

      Add Materials from Material Library
      New ability to save materials from the Material Editor.
      I remind that you can drag&drop or copy materials from SceneMaterials folder, MeditMaterials as well as from other files of Material Library.

      Copy-Paste Materials using Project Manager

      And a little spoiler about features of a next version :) – soon will be added the ability to retaining materials to a matlib file by dragging them directly from the Material Editor and Slate Material Editor.

      Open with...
      Added the “VRmesh Viewer” to list of default programs on panel “Programs” on toolbar.
      Of course you can add other desired programs to this list

      New Features & Fixes


      • Adds the ability to working with assets of material library directly from opened library.
      • Adds the ability to working with assets of 3ds Max files directly from “Explorer” tab without opening file.
      • Adds support to FStormRender – merging Proxy, creating IES and FStorm materials.
      • Adds the menu item “Save Material From Material Library”.
      • Adds a “VRmesh Viewer” to list of “Programs” on toolbar.*
      • Increase speed of merging models with missing network maps.
      • Now the list of sceneMaterials and meditMaterials refreshes automatically after loading a new scene.
      • Adds the ability to select into delete dialog which dependent files will be removed with main asset.
      • Adds a menu item “Strip Paths” to “Asset Files” context menu.
      • Adds a menu item “Reveal in Windows Explorer” to Material TreeView context menu.
      • Optimizations and speed improvements for searching files.
      • Fixes an issue with creating an Octane Proxy with Octane Renderer 3.xx.
      • Fixes an issue with detecting a compatible renderer for materials.
      • Fixes a minor issue with sorting items into listview.
      • Fixes a bug with crashing 3ds Max when adding a model to a library in some specific situations.
      • Fixes a bug for 3ds Max 2016-2017 when merging files as “Xref Objects”.
      • Fixes an issue with creating the identification file on Windows 7 in versions 2.51.43-2.51.51.
      • Fixes an issue with creating a MySQL database in versions 2.51.43-2.51.50.

      *“VRmesh Viewer” is supplied with the V-Ray renderer.
      P.S. And of course the “Materials Manager” and “Models Manager” plugins also soon will be updated.


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