Material Studio - Asset-Browser
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  • #9126

    New features and fixes for version 2.31.12.
    And of course this version is compatible to 3ds Max 2017!

    • Updates the studio for rendering previews for materials.*
    • Adds an option for setup number of level for searching files in subfolders (menu item ‘Show files in subfolders’).**
    • Adds ability to update a file’s description using ‘Batch Render&Relink’ API.***
    • Some minor interface changes.
    • Fixes a potential bug with tracking asset files in 3ds Max 2010.
    • Fixes a bug with exporting a mesh to Mental Ray Proxy what occurs in some files.
    • Fixes an issue with tracking assets for files opened from the 3ds Max ‘Start-up Template’ dialog.

    *Default studio for rendering previews for materials supports to Real World and default size and also supports to Multi-Materials.

    Material Studio - Asset Browser
    ** You can find this option in the “Preferences” dialog.
    By default files display in a current directory and it 1st level subdirectory.

    ***New methods in ‘Batch Render&Relink’ API :

    1. SkipRender
    2. GetDescription
    3. UpdateDescription

    Note: If you want to expand the Project Manager capabilities with the API and don’t own knowledge of the maxscript please refer to the email support@3d-kstudio.com

    You can find this example script “BatchRendering Script Example.ms” in the directory “ProjectManager\presets\”

    /*
    PostScriptInfo [struct]             — global variable

    PostScriptInfo.MaxFile              — Full path to current max file
    PostScriptInfo.SceneObjects         — Array of scene objects
    PostScriptInfo.SkipRender           — Don’t render curent file
    PostScriptInfo.GetDescription [filename:<filename_string>]
    PostScriptInfo.UpdateDescription [filename:<filename_string>] [description:<string>]

    Example:
    Save a description for 3ds Max file
    */

    if PostScriptInfo != undefined and pathConfig.appendPath maxFilePath maxFilename == PostScriptInfo.MaxFile do (
       
        local sceneObjects = PostScriptInfo.SceneObjects
        local numFaces = 0;
        local numVerts = 0;
        for obj in sceneObjects where superClassOf obj == GeometryClass do (
            local objMeshInfo = getPolygonCount obj
            numFaces += objMeshInfo[1]
            numVerts += objMeshInfo[2]
        )
        /* Save Description */
        if( numVerts > 0 ) do (
            /* get existing file’s description */
            local currentDescription = PostScriptInfo.GetDescription PostScriptInfo.MaxFile;
            local description = StringStream “”
            format “%\nFaces: %\nVertices: %” currentDescription numFaces numVerts to:description
            /* Save description */
            PostScriptInfo.UpdateDescription PostScriptInfo.MaxFile (description as string);
            /* Free Memory */
            free description
            close description
        )
    )

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