Viewing 1 post
  • #14058
    Alexander KramerAlexander KramerModerator
    Posts: 193
    Threads: 547
    Joined: Aug 2009

      New Features & Fixes for Batch Render&Relink

      • Redesign the interface.
      • Updates for Unique Asset Tracking System
      • Adds support to different screen dpi settings
      • Adds the ability to rendering previews for models using all cameras present in rendered scene.
      • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio.
      • Adds a new property to ‘Batch Render&Relink’ API – BatchMode (return the string Unknown, BeforeRender, Render, Relink, Test).
      • New method for API: PostScriptInfo.FitCameraFov .*
      • Fixes an issue with auto detecting the Corona as default renderer for materials and scenes
      • Fixed a bug when working with Assets whose name begins with the symbol “$” ( Error message: “$directory not recognized”)
      • Fixes a bug with relinking when path contains invalid characters.
      • Fixes an issue with stopping batch mode with message dialog about read-only files.
      • Fixes a minor issue with rendering models.
      • Adds an ability to relink links to files used in .vrmat files.
      • Adds an ability to rendering preview for materials used in .vrmat files.

      This version requires 3Ds Max 2012 or above.
      Older versions no more supported

      *See more about MaxScript API here

      Related to "Batch Render&Relink v.1.60.10"

Viewing 1 post

You must be logged in to reply to this topic.