Add Modifiers
Select a shape. > Modify panel > Modifier List > Smart Extrude
Interface
Amount
Defines the extrusion depth.
From Center
Extrude from the center on both sides of the spline.
Segments
Indicates the segment count to be generated within the extruded object.
Rotate X
Apply relative rotation by X axis.
Rotate Y
Apply relative rotation by Y axis.
Cap Start
Creates a flat surface at the start point of the extrusion.
Cap End
Creates a flat surface at the end point of the extrusion.
Generate Mapping Coords
Applies the mapping coordinates to the extruded object. The default setting is off.
Real-World Map Size
Controls the scaling technique used for texture-mapped materials applied to the object. The scaling metrics are dictated by the Use Real-World Scale settings located in the Coordinates section of the applied material. The default setting is on.
Generate Material IDs
Assigns different material IDs to the sides and the caps of the extruded object. Specifically, the sides receive ID 3, and the caps receive IDs 1 and 2.
Use Shape IDs
Uses the material ID values designated to segments in the extruded spline.
Smooth
Implements smoothing to the extruded shape.
John Shulters (verified owner) –
Oh my gosh…I’ve been waiting for a tool like this for ages! It finally fixes a longstanding issue in 3ds max when the orientation of your spline didn’t match your expectations and gave you wrong extrusion results. Smart Extrude works flawlessly, and even provides extra options for some creativity and exploration.
And I want to say a huge thank you to the folks at Kstudio for making the easiest and most seamless process for ordering, downloading, installing, and authorizing 3ds max plugins. It’s a relief to have an often frustrating process happen so quickly and easily. Thanks team…keep up the great work!
Oleksandr Kramer (verified owner) –
Thank you for your glowing review!