Forum Replies Created
- August 27, 2019 at 20:11 in reply to: .NET Runtime exception: Object reference not set to an instance of an object #20660shawnolsonParticipantPosts: 4Threads: 6Joined: Feb 2018
Thanks Alexander. I tried this and it isn’t working. The same problem manifests.
I wonder if this relates to recent Windows Updates?
shawnolsonParticipantPosts: 4Threads: 6Joined: Feb 2018Thanks for the great support Alexander. Taking the time to help solve my issue (which turned out to being caused by my own mistake in copying some files) helps to show off your dedication to your customers. Thank you!
shawnolsonParticipantPosts: 4Threads: 6Joined: Feb 2018I could not find it in any Max or APPDATA path. I had used Run Script … and the MZP is on my desktop.
shawnolsonParticipantPosts: 4Threads: 6Joined: Feb 2018Here is my current Versions.ini:
[Main]
Version=2.95.23
[BatchRenderRelink]
Version=1.64.25And when I launch 2020 I get this:
If I hit cancel, the same popup will come back. If I hit cancel again, then Max goes ahead an loads and PM will work with correct version. However, if I don’t hit cancel but instead hit Agree and Next, it installs the older version over the new one.
Note I previously ran the uninstaller and deleted the files in userScripts/TrackScripts/ before installing the latest version.
As always, thank you for the attention.
shawnolsonParticipantPosts: 4Threads: 6Joined: Feb 2018Thanks for the update.
I have a problem because I previously installed 2.95.03 into Max 2020. Project Manager actually worked for 2020 with that version, but now there are pop-ups every time I launch 2020 about updating/installing PM. This continued even after running the uninstall for that version; it continues still after installing 2.95.20 … it keeps prompting to install updates for 2.95.03. What can I do to get PM to know that the latest version is already installed and get rid of the prompts at startup? I presume there is some cache I can delete but I’ve already tried removing all files for PM I know of in the 3ds Max AppData.
shawnolsonParticipantPosts: 4Threads: 6Joined: Feb 2018Thanks Alexander. I’m wondering if they might consider working with you to add support for it if it might bolster exposure to their collection? I know I’d personally find it far more convenient for dressing scenes with their collection if I’d not have to go manually extract each asset and then import into Max.