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  • Krzysztof Levin
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    Posts: 0
    Threads: 1
    Joined: Apr 2023

      Hi!

      I have a ambient occlusion shader. It is a standard Arnold material with AO map. It is fine to add it to materials but when I go to thumbnails and render it, it renders a flat white color map instead of a sphere or a material globe. Also, is it possible to assign your own custom thumbnails from disk?

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