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  • in reply to: Export to VRay proxy and Object IDs #44995
    Erik Clemens
    Participant
    Posts: 4
    Threads: 3
    Joined: Jan 2013

      Yes, I mean the Object-ID. So if I want to use this with proxies, the only way is to load proxies from a Max-file, and not with a VRMesh in combination with a MAT-file.

      Thanks for your assistence.

    in reply to: Export to VRay proxy and Object IDs #44991
    Erik Clemens
    Participant
    Posts: 4
    Threads: 3
    Joined: Jan 2013

      Thanks for checking.

      I just double-checked:
      When I drag an object with ID=107 into the viewport with Merge As Proxy and Use Existing Proxy File disabled, the object has ID=107 after placement.
      When I drag an object with ID=107 into the viewport with Merge As Proxy enabled and Use Existing Proxy File disabled, the object also has ID-107 after placement.
      When I then drag the same object with ID=107 into the viewport with Merge As Proxy AND Use Existing Proxy File enabled (while there now is a proxy file), the object has ID=0 after placement.

      The same is happening when mass exporting objects to proxies and then load them with both options enabled.

      As far as I know, it seems like a limitation since with dragging you only drag the VRMESH and afterwards apply the MAT-file and both have no info about object ID. The only way to know that is by either also openeing the MAX-file or load the proxy from a MAX-file. So I wonder if this is working in Max2025.

    in reply to: Checkforupdates.exe is Malware #14823
    Erik Clemens
    Participant
    Posts: 4
    Threads: 3
    Joined: Jan 2013

      Yes,

      I did this will all the quarantained files (incl checkforupdates.exe, 3dsmax.exe, cmd.exe and more)and they all show virusfree. But this happened during updating to 2.88.06 inside 3dsmax. Bitdefender locked max down and throwed a lot of things in quarantine. Very weird. Hope this wont happen again.

Viewing 3 posts - 1 through 3 (of 3 total)