- May 4, 2020 at 14:58 #27735Martin ReznicekParticipantPosts: 2Threads: 3Joined: Nov 2017::
Existed, yet or is in plan implement for Change Textures (Assets) Extensions.
For sample maps of materal is in TGA and I need change it to JPG which are in same directory.
Would be great if convert of base formats would be implemented, too.
I was inspired this forums or scripts:
http://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/changing-texture-format
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/change-map-type
- May 4, 2020 at 14:59 #27738Oleksandr KramerModeratorPosts: 256Threads: 1128Joined: Aug 2009
Hi
Thanks for your idea.
This feature in the wishlist.
- July 31, 2020 at 18:10 #28813Martin ReznicekParticipantPosts: 2Threads: 3Joined: Nov 2017
Hi again, maybe would be more easy just only in bitmap relink set option “ignore extension”, then I can change manualy bitmap formate(through external software) and find out by bitmap relink.
- July 31, 2020 at 19:16 #28814Oleksandr KramerModeratorPosts: 256Threads: 1128Joined: Aug 2009
Just use the Find&Replace functionality
Or functionality from the new version 3.11.40 – Convert&Resize what allows to convert images and update related paths in the scene.
You can download the latest version from the dashboard.
Auto-updater will be triggered in a few days if there’s no critical issue found.
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