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      Project Manager 3.17.46 - Drag and drop Materials. Instancing for Proxies and Models

      The new version of Project Manager concentrates on the convenience and speed of model merging and working with materials and textures. Model and proxy instances are supported.


      Merging Proxies and Models

      From now on, when a file is merged for a second time, it will use the copy of the model from this file that was merged into the scene before.
      (Reuse Merged Models option is enabled by default and can be disabled in the Miscellaneous panel of the Preferences dialog box)

      Reuse Merged Models - Project Manager Prefrences

      Also, the proxy now always uses an instance copy of the model existing in the scene.
      This will significantly speed up and simplify the reuse of proxies and models, while reducing user memory.
      The new version allows a faster conversion of a scene with a huge number of objects into a proxy.


      Materials and Textures



      Project Manager already has the ability to drag and drop materials, textures and images into the Material Editor.

      The new version expands these features. Now you can drag and drop a texture or material into a specific slot directly in the Slate Material Editor.

      Drag and drop a texture or material directly in the Slate Material Editor


      Project Manager also allows you to drag and drop materials, textures or images directly into slots in the Parameter Editor. Moreover, when dragging the image, material or texture is created that is compatible with the active renderer.

      In case the material does not support dragging directly into the slot, a dialog box will appear allowing you to specify the slot where you want to place the material/texturemap.

      Specify the slot to place the material or texturemap


      This version has an added feature of creating PBR (physically-based rendering) materials from images in TX format.

      TX image format allows for maximum optimization of the process of rendering complex scenes with super high-quality images at the highest resolution.

      The version makes creating materials and textures from images a much faster process. If previously it took 5 to 10 seconds to create a material, now it happens instantly.

      Now Corona Renderer 7 uses Corona Physical Mtl as default material.


      For the entire changelog for this version, see the list below.

      New Features for Project ManagerView Product

      • Adds ability to reuse models from a scene from previously merged files when importing/merging
      • Supports instancing for proxies and models
      • Speeds up converting complex scenes with a huge number of objects into proxies
      • Speeds up creating texturemaps/materials from bitmaps
      • Supports dragging to a specific slot in the Slate Material Editor
      • Displays a dialog box allowing one to specify the target slot for the sub-material/texturemap
      • Uses CoronaPhysicalMtl as default material for Corona 7
      • Creates PBR materials from TX image files
      • Fixes an issue with converting some image formats to JPG in versions 3.17.20-3.17.27
      • Fixes an issue with updating scene materials after replacing a material
      • Fixes an issue with rendering previews for some 3ds Max models


      Read about the Latest Version

      Related to "Project Manager version 3.17.46"

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