This is a utility for rendering animations and static scenes
in 2 stages from an animated camera.
The first Stage calculates
the LightCache in Fly-through mode
and the Irradiance Map in incremental add to current map mode
for the entire scene.
The second Stage is the final rendering.
This approach allows all frames to receive
the same high-quality Irradiance map in less time.
For more information see topic
Rendering a walk-through animation from Vray tutorial.
VrayMultiStageRender
Utility for rendering with Vray the animations and static scenes
in 2 stages from an animated camera.
This approach allows receiving
all frames with the same high-quality Irradiance map in less time.
DownloadFrom version 2.1.33 VrayMultiStageRender is free, but no more supported
3ds max compatibility | 2010-2018 |
---|---|
Supported Renderers | Vray |
Features
- Rendering in two stages for to obtain better results in less time.
- Support for network rendering (BackBurner, Vray Distribute Render
- Ability to exclude from the Global Illumination rendering VrayFur, RPC, some lights and Displace.
- Automatic creation of animated camera VrayCam.
- Create subfolders for RenderOutput, RenderElements and irradiance map.
- Automatized naming LightCache, Irradiance map, Render Output and Render Elements.
Changelog
Related to "VrayMultiStageRender"
-30%
Rated 5.00 out of 5
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Rated 5.00 out of 5
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Rated 5.00 out of 5
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3.36.10
Rated 4.96 out of 5
-30%
Rated 5.00 out of 5