5 out of 5 based on 1 customer rating
(1 customer review)


GrowFX is a plug-in for Autodesk® 3ds Max®, allowing you to build any plants and trees.
You can recreate digitally a lifelike 3D model of any plant,
from grass and trees to woodland using a refreshingly simple interface and an essential set of parameters that you can set up yourself.

GrowFX lets you create broadleaf trees, conifers, palm trees, flowers, ivy and many other vegetational compositions.
Its unique model building tools will help you create creeping plants, entwining scene objects, and shearing plants of any shape.
Plants may bend around different objects.
All parameters can be animated.
You can, for example, create a wind animation, plant growth animation and other kinds of animation you can imagine.

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Product Description


GrowFX allows you to create extremely realistic trees thanks to a special technology named “Meta mesh“.
With Meta mesh, it is possible to combine a trunk and branches into a single surface with smooth transitions at the points of contact.
Meta mesh can also create tree trunks of any shape.

One GrowFX object can be used to create a single plant or a group of plants.
You can do it by distributing either by specified start points, or from a surface of an object.

In case of distribution from an object surface, values of some parameters can be controlled by texture maps. For example, maps can control density of plants, height of plants, etc.


The direction modifier named “Object reaction” allows you to create a variety of climbing and trailing plants by using path reaction (reflection / magnetic) to other objects of a scene. Moreover, reactions can help you create plants growing around different obstacles or plants in closed places.


The direction modifier named “Object slice” allows you to create sheared plants of any shape. In doing so, you can make use of standard shapes from helper objects of the Exlevel category, including plane, box, sphere, as well as a shape of any other geometric object of a scene.

GrowFX allows users to specify any shape for stems and branches. This can be achieved thanks to splines, using the Spline direction modifier. In doing so, you can use interpolation between different splines, creating smooth transitions from one shape to another.

You can animate almost all parameters and create any plant animation: growth, wind, etc. It’s also possible to use the Affects mechanism to get specific parameters to influence others, so that you do not have to configure animation by hand. For example, you can set up a dependency of the length of main branches from the overall height of a tree, and dependency of small flowers from the length of main branches. Then it’ll be enough to animate a tree height to create a fully-fledged animation of a growing plant.

GrowFX offers a mesh builder named “Instanced geometry“.
It allows using any geometric objects and even entire object hierarchies made by the user to create leaves, flowers, fruit and many other objects that may be required for a plant.
Besides, you can use animation of these objects to show stages of their growth, distributing them over the main plant.
For example, you can create a plant with blooming flowers in the lower part and buds on top. A GrowFX object can inherit all materials from the used objects. Objects can deform along path directions which can be used to create custom leaves. By creating only one geometric shape of a leaf, you can make it sway in the wind or make leaves look unique thanks to chaotic directions.


As a rule, most plants in 3D have many polygons and vertices. It makes it hardly possible to display many plants in viewport. In GrowFX this issue is solved. There is a special display mode named “Lines” which displays models in viewport as simple lines. Moreover, for paths that generate many lines (for example, leaves or small branches), you can set up the amount to be displayed in viewport by setting the lowest value of Percentage of paths.

Additional Information

3ds max compatibility

3ds Max 9, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 (32/64-bits)




unlimited rendernodes included


  • How can I get an invoice for my purchase?

    After completing the order, you will receive an invoice with the confirmation e-mail.

  • License Policy for GrowFX

    The licenses have no expiration date. The “Individual License” are licensed to a single individual.
    Up to 2 activations will be provided, intended to enable use of the software by the same individual on both a desktop and laptop computer.

    A Corporate license is simply a license for more than one person to use the product.
    A Corporate license is needed for any organization requiring more than one user. A “user” is defined as a person who uses the software.

  • How can i pay for GrowFX?

    You can buy the software using a variety of payment methods through an online store.
    The order process is protected via a secure connection and makes on-line ordering quick and safe.

    • Credit Card
    • PayPal
    • Webmoney
    • Wire Transfer
    • Check
    • Phone
    • Fax
    • Mail
    • Money Order
    • And some other
    • VAT information can be found in the shopping cart.
    • All prices shown here are listed in USD (United States Dollar).
    • You can switch to any other currencies during the checkout process.
  • I’m going to upgrade my PC. How do I transfer my GrowFX license to the new computer?

    To transfer the license, run Deactivate.exe in the installation folder,
    or click on Start -> All programs -> Exlevel -> GrowFX for 3dsMaxXXXX XX-bit -> Deactivate.
    Automatic deactivation.
    Click the “DEACTIVATE” button and the deactivation code will be automatically sent to the server.

  • How can I render my scenes with GrowFX objects on the renderfarm?

    After making a purchase, you can also download the special version – GrowFX rendernode,
    which you can install to any number of your render nodes or networked workstations.
    This version does not have a user’s interface and does not require activation.

  • How do I animate the growth of plants?

    You need to configure the animation of the main path length (plant stems), and the length of all other branches must depend on this length.
    Use the “Affects” settings, which define the influence of some parameters on others.
    Try to influence the length of branches from the main path by using “Parameter: Length”.

  • How do I create needles for conifer plants?

    You can create leaves using the “Standard leaves” option.
    Just select the rectangle and set the “Length/Width” proportion to be equal to “15”, for example.
    Besides, you need to set the path length, to make it equal approximately to the length of a needle and specify the same value for the path step.
    The plant will be calculated quickly, and the needles will have the least number of faces.
    Please see picture:


1 review for GrowFX

  1. 5 out of 5


    very good. ok

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