Viewing 12 posts
  • #11535
    MariuszKolo
    Participant
    Posts: 1
    Threads: 1
    Joined: Mar 2017

      Hi,
      When we create objects with procedural shaders with vray (vray dirt maps, etc)
      which they are based of world scale values and we add them to library we got issues
      with thumbnails.

      see attachments.

      I assume that this issue is caused by setup of preview scene max scene .
      Currently object in library is places and scale down to fit point of view of preview camera.
      I think it should be opposite – scene with camera should scale up to match scale of library object.

      What we can do with that issue? Could you provide us with new scene for previews?

      Cheers
      Mariusz from Storyline.no

    Plugin version: 2.60.29
    3ds Max version: 2017
    Renderer: vray 3.50.03

  • #11536
    Posts: 252
    Threads: 1056
    Joined: Aug 2009

      This issue is solved in the Project Manager version 2.70.

      I will publish this update during 2 weeks.

      Thanks for feedback.

  • #11918
    Michal Ziobro
    Participant
    Posts: 20
    Threads: 40
    Joined: Mar 2015

      Hi Alex,

      Thanks for update.

      But in version 2.7 every thing works perfect if object has more or less same dimmensions as studio preset.

      I had scene prepared to objects like 100×100 cm. Now if i want to render bigger one  (eg 1000x1000cm) camera fov getting crazy. Is it possible to get an option what should be scaled  ( like in previous verion or new one ) – now i need couple presets and swith between them.

       

  • #11920
    Posts: 252
    Threads: 1056
    Joined: Aug 2009

      I need more information from you for reproducing this bug.

      I was try reproduce this but all works.

      Please generate a bug report and attach your studio and example file.

      So i can get a details about your settings.

      Thanks for feedback.

  • #11922
    Posts: 252
    Threads: 1056
    Joined: Aug 2009

      Thank you for the scene!

      You’re helped me a lot.

      Fixed in version 2.70.27.

  • #11923
    Michal Ziobro
    Participant
    Posts: 20
    Threads: 40
    Joined: Mar 2015

      I’m glad I could help. I use Project Manager everytime I start max :)

  • #11924
    Posts: 252
    Threads: 1056
    Joined: Aug 2009

      Glad to hear this.

      I always dreamed about this tool when working as 3d-artist.

      Now i’m not making visualisations :), but I’m glad to give other people this amazing plugin.

  • #14162
    Michal Ziobro
    Participant
    Posts: 20
    Threads: 40
    Joined: Mar 2015

      Hi Alex,

      After last update I have same problem with phisical camera in max 2017

      Best,

      Michal

  • #14163
    Posts: 252
    Threads: 1056
    Joined: Aug 2009

      I can fix this on not early than evening

      Now you can fix this manually.

      Open the studio, select camera and regenerate the camera target by uncheck and check again the “targeted” option.

      Thanks for feedback.

  • #14164
    Michal Ziobro
    Participant
    Posts: 20
    Threads: 40
    Joined: Mar 2015

      Ok thanks for info.

      I just want to let you know.

  • #14171
    Posts: 252
    Threads: 1056
    Joined: Aug 2009

      Fixed in version 2.80.68.

      Please update to latest version.

  • #14191
    Serhiy Svishchenko
    Participant
    Posts: 0
    Threads: 1
    Joined: Oct 2016

      Hi, how can i change target distance in my thumbnails ?

      how settings I should change in Sample_Studio? I want thumbnails with more zoom. How can I do this?

      thanks.

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