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  • #9861
    Harold Rinck
    Participant
    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Hi,

      Happy new year !!!

      When placing a rigged model, with some models result in a streched mesh, with other T pose is ok but skin bone list is empty…

      What is the good workflow ? Thanks.

  • #9862
    Posts: 252
    Threads: 1060
    Joined: Aug 2009

       Hi

      Thank you for your congratulations.
      I also want to wish you all best in this year.

      Please send a rigged model to support@3d-kstudio.com

      Thanks for your feedback.

  • #9863
    Harold Rinck
    Participant
    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Hi,

      do you made some changes in lastest builds ? It seems that some problems are solved ?

      Now I have another problems, somes rigged characters are placed far from origin.

  • #9864
    Posts: 252
    Threads: 1060
    Joined: Aug 2009

      Yes some problems are solved in the latest version.
      Theoretically these problems might destroy the rigged models.
      But any changes for problems related for rigged models.

      Now I have another problems, somes rigged characters are placed far from origin.

      Object wiil be place in far from origin.

      Object wiil be place in far from origin.

      Object wiil be place on grid.

  • #9865
    Harold Rinck
    Participant
    Posts: 17
    Threads: 24
    Joined: Jun 2012

      In fact, I change size grid to see what happen, with a grid of 10x1m. Even in a upper view, the rigged character, and other objects like a car, with double clic on file name in PM are placed in origine, then jump far from origin, outside the grid. When drag and drop, no problem the object is placed at the good place.

      For rigged characters, double clic prevent some of them to have the rig placed far from the mesh…

  • #9866
    Posts: 252
    Threads: 1060
    Joined: Aug 2009

      You can very help me for find and solve a problem if send a rigged model to email support@3d-kstudio.com

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