.VG. Plugins for 3ds Max
July 14, 2011
Vladislav Gavrilov

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PolygonMap

This modifier allow to set planar mapping
of selected polygons and orient map by selected edge or by maximum (minimum) length of edges in each polygons.
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GradientEdge

The GradientEdge allows you to setup
gradient ramp for object edges.
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Insert Shape

InsertShape plugin – is like native ShapeMerge but on steroids!
It’s much more correct and functional because of clever algorithms.
Using InsertShape you will get clean and predictable results.
Also, you can do Local Projections – really unique and helpful feature.
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EdgeChEx

This plugin allows to create chamfer
(simple and advanced)
selected edges and extrude new polygons after chamfer.
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PolyProfile

This modifier allows you to create a sweep between selected edges
using custom shape for profile,
similar to NURBS – but for editable poly.
Also you can create a blend between two contours (edge selections) using
automatic blend profile or custom shape.
In addition – you can automatically
clean-up meshes after using ShapeMerge modifier.
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Map Layers

This plugin allows you to blend multiple texture maps together using various blend modes
such as add, screen, overlay multiply, similar to Photoshop layer blending.
Each layer has it’s own opacity control and mask slot.
Main purpose of this plugin to aid in creating complex multi-layered mixed textures on the fly, without using painting programs.
You can use MapLayers to quickly hide obvious tiling of a map by mixing it with another map that uses different tiling step.
Also it can be very useful for placing any kind of signs, text labels and decals.
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Clone

This plugin allows to create clone of object with any transfrom parameters.
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Advanced outline

This modifier allows to create outline of selected spline shape and remove intersections
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