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Reverse- "replace" function.
August 9, 2011
16:08
crystal3d
Guest

Current replace function of PM replaces the selected object into the item selected in PM's menu…

 

Now can we reverse that action?

Selected object or group replaces the max file.

 

WHY?

 

some previews come out wrong because of:

 

*wrong scale

*ground planes

*meshes into each other.

 

we can manually fix these bad models by this "reverse working" replace function.

August 12, 2011
21:20
Alex
Admin
Forum Posts: 83
Member Since:
August 11, 2009
Offline

You mean replace selected in PM file with selected in scene objects?

For this you can use "Save selected".

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