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Thumbnail Rendering : preset bug
Tags: thumbnail
January 16, 2012
22:13
Nicolas
Guest

Hi, the embedded bug report tool looks broken ("– Runtime error: dotNet runtime exception:…) so I post the message here.

It seams the render thumbnail using a custom studio has few problems.
The main issue concerns the Render setup :
- 3ds max is open, the scene is reset (empty)
- I open Project manager
- select a model, right click/thumbnail/settings
- in the Renderers drop down, I select Vray and my render preset
- the "Use scene renderer" is checked but disabled, whatever option I choose
- I check "Use custom Studio" and select my custom studio .max file
- Now I close this window, and right click/thumbnail/Render thumbnail on my model
- the model briefly appears in the viewport and the scene gets render using the Scanline

So I check my thumbnail settings :
- The Renderer is now "Default Scanline Renderer" (whereas i selected Vray) but the render preset is the right one, I select Vray again
- The "Use Custom Studio is still checked
- I render the thumbnail again : same thing, scene is rendered using Scanline

- Now I try something :
- the scene is still empty, I go to the render setup and load my render preset which set the renderer to vray with the settings I want
- I retry to render the thumbnail
- the render is just fine : correct custom studio with correct render settings

Obviously the Renderer options are not taken into account.. (and the "Use scene renderer" option looks to be broken)

January 17, 2012
03:03
Alex
Admin
Forum Posts: 83
Member Since:
August 11, 2009
Offline

Hi Nicolas

Hi, the embedded bug report tool looks broken ("– Runtime error: dotNet runtime exception:…) so I post the message here.

Run the bug-report again and after receiving the error open the maxscript listener (3dsmax menu MaxScript)

Also please archive the Project Manager folder (C:UsersNicolasAppDataLocalAutodesk3dsmax2009 -64bitenuscriptsTrackScriptsProjectManager) and send to me.

After check for latests hotfixes ad SP for 3ds max and dotNet.

3ds Max Updates & Service Packs
3ds Max Design Updates & Service Packs
http://www.microsoft.com/netframework

- in the Renderers drop down, I select Vray and my render preset
- the "Use scene renderer" is checked but disabled

"Use scene renderer" for some reasons available only for batch  rendering.

- The Renderer is now "Default Scanline Renderer" (whereas i selected Vray) 

It is option not displaying the used renderer. It show the list of available renderers. You can create custom render preset and add them to the render-presets list.

 

Please see the help for Batch Render&Relink(Choice and configuring the renderer plugin)

Also please read this FAQ http://3d-kstudio.com/frequent…..stions/#10

(After linking the preset to the renderer you must press the button "Link")

 I render the thumbnail again : same thing, scene is rendered using Scanline

After configuring the tool (but it must work fine also by default!) please check if scene, which you render, if it not contains the materials  unsupported to Vray.

 

Thanks for feedback.

Have a nice day.

Regards

Alex Kramer

January 18, 2012
21:09
Nicolas
Guest

Hi,

 

The last SP for max 2009 and last version of dotNet 4 were already installed on my workstation, I reinstall them and still have the same error when trying to send a bug. Here is the message I have in the maxscript listener :

"– Runtime error: dotNet runtime exception: Impossible d'achever l'opération sur certains fichiers et répertoires. Pour plus d'informations, consultez la propriété des données de l'exception."

 

How can I send you the archive ?

 

About my problem, the Batch Render&Relink works perfectly fine, it uses the renderer specified by the render preset.

The problem only occurs when trying to render a thumbnail manually for a single model : it always uses the render settings from the current scene instead of using the preset settings.

For instance:

- I start 3dsmax, scene is empty

- Set the renderer to mental ray

- open Project Manager, click on model/thumbnail/settings/load the preset, check custom studio.. / close

- click on model/thumbnail/render thumbnail => image is rendered by Mental Ray

- now change the current scene renderer to scanline, repeat previous step => thumbnail is rendered by scanline.

January 19, 2012
14:21
Alex
Admin
Forum Posts: 83
Member Since:
August 11, 2009
Offline

Hi

Here is the message I have in the maxscript listener :

Please post screen with message.

How can I send you the archive ?

You can send mail to support@3d-kstudio.com

About the second bug – soon i posting some tips about usage.

I think that has some misunderstandings.

Thanks.

March 14, 2012
02:45
simmsimaging
Guest

I am having the same problem trying to change the render engine to Vray for material thumbnails. I followed your link to the FAQ and hitting 'link' does not make a difference. I am not using a demo of Vray.

It certainly does not appear to be working properly, is there something else to try?

March 14, 2012
09:18
Alex
Admin
Forum Posts: 83
Member Since:
August 11, 2009
Offline
March 19, 2012
17:05
Alex
Admin
Forum Posts: 83
Member Since:
August 11, 2009
Offline

http://3d-kstudio.com/wp-content/uploads/2012/03/Render-setup.jpg

Set the renderer as default will be available in the next version.
Now you can link the all renderers to one render-preset.
Link Vray to Model_vray.rps
Link Scanline renderer to Model_vray.rps
Link Mental Ray to Model_vray.rps

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