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VrayMultiStageRender Update History

October 14, 2009

 
VrayMultiStageRender v2.1.12

  • Fixes a bug for 3ds max 2012 with copying of settings from source cameras to VrayCam.

VrayMultiStageRender v2.1.11

  • Adds ability to setup subnet mask for rendering through BackBurner.
  • Update the EffectChannel.

VrayMultiStageRender v2.0.78

  • Fixes issues with inheritance White Balance from source cameras.
  • Fixes issues with starting render when “Time Output” is set to “Frames”.

VrayMultiStageRender v2.0.75

  • Adds ability to auto-convert on the fly Vrimg files to EXR after each frame rendering (supported with network and local rendering)
    It is possible to convert the files into one EXR file with all channels or Render Elements into the separate EXR files.

Read more

VrayMultiStageRender

October 13, 2009


Single License for VrayMultiStageRender 15$

Updated March 12 2012
Current version 2.1.11




This is a utility for rendering animations and static scenes
in 2 stages from an animated camera.
The first Stage calculates
the LightCache in Fly-through mode
and the Irradiance Map in incremental add to current map mode
for the entire scene.
The second Stage is the final rendering.
This approach allows all frames to receive
the same high-quality Irradiance map in less time.
For more information see topic
Rendering a walk-through animation from Vray tutorial.



Main Features:

  • Rendering in two stages for to obtain better results in less time.
  • Support for network rendering (BackBurner, Vray Distribute Render, Duma)
  • Ability to exclude from the Global Illumination rendering VrayFur, RPC, some lights and Displace.
  • Automatic creation of animated camera VrayCam.
  • Create subfolders for RenderOutput, RenderElements and irradiance map.
  • Automatized naming LightCache, Irradiance map, RenderOutput and RenderElements.

Software environment requirements:

The script operates in next 3dsMax versions: 9Sp2, 2008, 2009, 2010, 2011, 2012, 2013. (32 and 64 bits)

Other Software Required: VRay


Installation and generation of id-file:

Install.

  • Download archive with script.
  • Unpack archive on a hard disk
  • Start 3ds Max
  • In Maxscript menu choose «Run Script»
  • Choose VrayMultiStageRender.mzp for installation.
  • Follow the instructions on screen.
  • Generate the identification file
  • In menu Customize>> Customize User Interface>> Category>> Track choose the script and draw it to the Panel of Instruments.

Reception of License Key.
To generate a license file I need to get your identification file.

  • After Payment send identification file to e-mail: support@3d-kstudio.com.
  • License file will be sent to you within 48 hours.
  • Put License file to the folder with script VrayMultiStageRender or
    run script VrayMultiStageRender_Registration.mse and press button “Apply Key File”.
  • Choose license file.
  • Open your project and enjoy work! :)






Demo version limits:

  • Maximum rendered image size 640×480
  • Not supported for Render Elements
  • Not supported for Network rendering
  • Not supported for Vray Distributed rendering


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