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FilepathFinder Updated August 11 2010

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FilePathFinder PRO

FilepathFinder PRO v3.2.64

  • Fixes issues with cancel dialog for 3ds Max 2011 when run collect Asset Files.
  • Fixed issues with cancelling Collect Files operation.

FilepathFinder PRO v3.2.61

  • Fixes some issues with working in not saved 3ds Max file
  • Fixed a bug with Vray SP5 and above where in the list of texture files were shown Render Output Files

FilePathFinder Medium

FilepathFinder(medium-version) v2.5.60

  • Fixes issues with the cancel dialog in Max 2011 when collecting Asset Files
  • Fixes issues with cancelling the Collect Files operation
  • Fixed a bug with Vray SP5 and above where in the list of texture files were shown Render Output Files
  • Fixes the issues with collection the files without extensions

FilePathFinder Light

FilepathFinder Light v2.4.38

  • Fixes issues with the cancel dialog in Max 2011 when collecting Asset Files
  • Fixes issues with cancelling the Collect Files operation
  • Fixed a bug with Vray SP5 and above where in the list of texture files were shown Render Output Files
  • Fixes the issues with collection the files without extensions

Posted 4 weeks ago.

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FilePathFinder (medium-version)

Updated August 11 2010

FilepathFinder(medium-version) v2.5.60

  • Fixes issues with the cancel dialog in Max 2011 when collecting Asset Files
  • Fixes issues with cancelling the Collect Files operation
  • Fixed a bug with Vray SP5 and above where in the list of texture files were shown Render Output Files
  • Fixes the issues with collection the files without extensions

FilepathFinder(medium-version) v2.5.53

  • Fixes some minor issues
  • Some changes to limitations of Demo-version

FilepathFinder(medium-version) v2.5.50

  • Adds ability to collecting files included in IFL
  • Fixes issues with retargeting of Custom Dependents in Asset Tracking



 FilePathFinder: Batch Mode             			 Batch Mode: The Result





FilePathFinder helps you with operations related to external files in your scene.
(eg. textures.IES files, pointcache files, Vray Proxies, MentalRay Proxies and other plug-ins that work with external links.)
It allows you to collect, sort, rename, relink your external files and search for missing assets.


Unlike some other scripts of its kind,
FilePathFinder
Differentiates Real Missing files and files with not correct paths.
(Identified in the Asset Tracking as Found.)
No need to search for such files.
Path to the such files are fixed for a single click.




Main Features:

  • Search for missing assets
  • Relinks external files
  • Collect external files
  • Rename the links by mask.
  • Possibility of sorting files to different folders depending on the filetype
  • The option to different method of operating with file depending on it’s type:
    copying files of certain type or relinking to the existing location
  • Work with ALL types of external files
  • Ability to collecting files included in IFL
  • Support almost all plug-ins, working with external links.
    See list of tested plugins and objects
  • Work with xRef files in batch mode
  • Search External files in automatic mode in xRef scenes
  • The Dialog window “Confirm Replace” with advanced settings for different images with same names
  • Auto Renaming for different images with same names when collecting
  • “Batch Mode” for organize external files for your 3d Models Library
  • Collect external files from many Max files with the “Batch Mode”
  • Selections of objects dependent on external files
  • Displays in interactive mode a list of selected objects associated from external files
  • Open selected bitmaps in your Editor
  • Supporting standard for most Windows programs hotkeys
    See all hotkeys
  • Image Preview for bitmaps
  • Show in viewport bitmap
  • Collecting textures and materials which contain indicated files, into Material Editor
  • Select objects by their connection with file
  • Friendly interface

If you have any questions or propositions you can leave comments.








Next functions are provided for the operations with files:
Searching on HDD for Missing* external files.

Collecting and sorting files to subfolders, depending on their type.
The option to fix the method of operating with file depending on it’s type:
copying files of certain type or relinking to the existing location.

Elaboration of xRef files in automatic mode.
Preferences

The option to set script’s operations when equal names of copied and existing files appear:

  1. Do not copy file (change path to the existing one Keep old path)
  2. Use the existing file in the folder (to change the link of the new file so, that it would use the existing file in the folder Set new path)
  3. Copy and rename file (AutoRename)
  4. Extend the dialog window with the reduced files’ images, information on size in pixels and bytes, date of creation and modification of each file.
  5. The user will be given all the variations of actions, except for the user’s opportunity to rename, rewrite
    or abort the script’s process manually Ask User)


When equal names of 3dsMax files appear, this menu will pop up, independently from script’s pre-settings.

Clearing Material Editor from the unused materials in manual or automatic modes while searching and collecting files.

The opportunity to create Backup for scenes.

Choosing objects by their connection with files; opening the groups which contain these objects, if needed.

Collecting textures, which contain indicated files, into Material Editor.

Quick and comfortable correction of files’ paths with the Found* status.

“File-Collector” menu

Renaming the links by mask (by part of file’s name)(Find&Replace)

Saving the settings for lights, which work with “les”, when paths have been reassigned.

Supporting standard for most Windows programs hotkeys: Ctrl+A (choose all), Ctrl+I (inversion), F2 (rename).

Sorting files in interface by name, path, type and status.

Carrying on the detailed log accordingly to files’ paths’ corrections (before or after the process of searching/collecting file)

Searching and removing of incorrect paths in User path (Incorrect network paths may considerably slow down the process of working with files).



Hotkeys::
ctrl + a:
ctrl + i:
F2:
F3:
F4:
F5:
F6:
select all
invert selection
Rename
Resolve All Paths
Edit file in your editor (eg. Photoshop)
Copy selected files to new location
Set Path

*Comment::
The terms Missing, Found and Ok are analogue of standard dialog of 3dxMax and Asset Tracking and have next meaning:
Missing: The links to absent files in indicated path. Marked with light-crimson in script’s interface.
Found :The links to absent files in indicated paths, but found by 3dxMax by one of paths registered in User Path. Marked with beige in script’s interface.
Ok:Correct links to files. Marked with white in script’s interface.



More in detail the script is described in the help.
Also for acquaintance with a script you can download its demo-version.



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Software environment requirements:
The script operates in next 3dsMax versions: 9Sp1+*, 2008, 2009, 2010, 2011. (32 and 64 bits)
*Attention: in order to work in 3dsMax version 9 you need to load and install the free plugin
Avguard MAXScript Extension Package.

Installation and generation of id-file:

Install.

  • Download archive with script.
  • Unpack archive on a hard disk
  • Start 3ds Max
  • In Maxscript menu choose «Run Script»
  • Choose FilePathFinder.mzp for installation.
  • Follow the instructions on screen.
  • Generate the identification file
  • In order to finish the installation process restart 3dsMax.
  • In menu Customize>> Customize User Interface>> Category>> Track choose the script and draw it to the Panel of Instruments.

Reception of License Key.
To generate a license file I need to get your identification file.

  • After Payment send identification file to e-mail: support@3d-kstudio.com.
  • License file will be sent to you within 48 hours.
  • Put License file to the folder with script FilePathFinder or
    run script FilePathFinder_Registration.mse and press button “Apply Key File”.
  • Choose license file.
  • Open your project and enjoy work!
  • :)



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FilePathFinder Light

  • Search, collect and relink of external files
  • Work with ALL types of external files
  • Selections of objects dependent on external files
  • Open selected bitmaps in your Editor
  • Supporting standard for most Windows programs hotkeys
  • Image Preview for bitmaps
  • Collecting textures and materials which contain indicated files, into Material Editor
  • Friendly interface



FilepathFinder Light v2.4.38

  • Fixes issues with the cancel dialog in Max 2011 when collecting Asset Files
  • Fixes issues with cancelling the Collect Files operation
  • Fixed a bug with Vray SP5 and above where in the list of texture files were shown Render Output Files
  • Fixes the issues with collection the files without extensions

FilepathFinder Light v2.4.30

  • Fixes some minor issues
  • Some changes to limitations of Demo-version




The basic differences from the Medium-version:

No elaboration of xRef files in automatic mode
No asset file finding in automatic mode in xRef scenes
No collection and sorting of files to subfolders
No renaming of links by mask

FilePathFinder Light Single License – 9$ USA.

Later you can Upgrade FilePathFinder-Light or FilePathFinder-Medium to FilePathFinder Pro.

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Posted 6 months ago.

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FilePathFinder PRO


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy create or use existing materials, merge 3dmodels and Proxy into your scene.
Also with this tool your can easy find, collect and sort asset files.
FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.

Updated September 3 2010


FilePathFinder PRO v3.2.68

  • Fixes issues with Removing Links

FilePathFinder PRO

Main Features:

Preparing the Scene to Work

  • Adds the Bitmaps, 3d models, Proxy, IES, Material Libraries and other files to the project
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)

Work with Objects

  • Convenient methods of Merging and Placing the objects into the scene
  • Replace the scene objects with other objects

Work with Materials

  • Assign Materials by dragging Material Library files or Bitmap files onto the Objects and subObjects
  • Creating Multimaterial by dragging of several files into the Material Editor
  • User can specify of Texture size for new BitmapTextures (After and Before creating)
  • User can specify of Type for new Materials (eg. Vray material, Arch & Design material, Architectural material and etc.)
  • Support to Slate Material Editor

Select Objects, work with existing in scene Materials

  • Select the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the ME
  • Show\Hide bitmap in viewport
  • Open selected files in Editor

Work with Assets

  • Search for missing assets
  • Relinks external files
  • Collect external files
  • Sorting external files to folders by type of file
  • Ability to exclude external files from collecting by type of file
  • Rename the links by mask
  • Removing maps by links from scene
  • Collect Asset files via clipboard and drag&drop method
  • Work with xRef files in batch mode
  • “Batch Mode” for organize Asset files for your 3d Models and Materials Library

Misc Features

  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • Independent from 3dsMax caching of thumbnails
  • “Render Preview” utility for making preview thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Collect the preview thumbnails with source files
  • Unostentatious and “Transparent” the demo-version
  • User-Friendly interface



Click to view interface




If you have any questions or propositions you can leave comments.

Working with Project



New methods of collecting – with drag&drop and clipboard



Top



3ds max versions compatibility:

    3ds max 9SP1 32 bits and 64 bits
    3ds max 2008 32 bits and 64 bits
    3ds max 2009 32 bits and 64 bits
    3ds max 2010 32 bits and 64 bits
    3ds max 2011 32 bits and 64 bits

Note:Please use latest updates for your version of 3ds max Updates & Service Packs page

Installation and generation of id-file:

Install.

  • Download archive with script.
  • Unpack archive on a hard disk
  • Start 3ds Max
  • Drag FilePathFinder.mzp into the viewport
  • Follow the instructions on screen.
  • Generate the identification file
  • In order to finish the installation process restart 3dsMax.
  • In menu Customize>> Customize User Interface>> Category>> Track choose the script and draw it to the Panel of Instruments.

Reception of License Key.
To generate a license file I need to get your identification file.

  • After Payment send identification file to e-mail: support@3d-kstudio.com.
  • License file will be sent to you within 48 hours.
  • Put License file to the folder with script FilePathFinder Pro or
    run script FilePathFinder_Registration.mse and press button “Apply Key File”.
  • Choose license file.
  • Open your project and enjoy work!
  • :)

Video: How to install and generate id-file

Demo-version:

Demo version allows to work only with non-strikeout files.


Get Full version

Top

Posted 6 months ago.

2 comments

BUY FilePathFinder (medium version)


Single License for FilePathFinder medium-version: 15$




Volume Discounts Available.


Product Quantity Price per Unit
FilePathFinder (medium-version) 1 $15
FilePathFinder (medium-version) 2-5 $13.50
FilePathFinder (medium-version) 6 $12.00







You can purchase FilePathFinder using a variety of payment methods through an online store.
After receiving the payment,
the full version of the script with the identification generator for your PC
will be sent to you by e-mail.
After you generate the identification code,
please send it to the creator by e-mail: support@3d-kstudio.com.


You will get the key license during 24 hours.
Please put it to the folder containing the FilePathFinder script.


Comment.
In order to avoid misunderstandings, please
send the letter from your permanent e-mail box.
Please put “FilePathFinder” as a subject of your e-mails.
Attention!
For script’s work the presence of acting network adapter is required.

Note: FilePathFinder are compatible with 3ds max 9SP1 and above(32 bits and 64 bits).( see more)


The information on licensing:

In case of license malfunction and errors (which can be caused by break motheboard or network adapter)
you are free to address the developer at any time by sending your request for a new *.key file to the
e-mail support@3d-kstudio.com.
However, in case of total replacement of a PC by a new one new license is not provided more often than once in half a year.



You can also purchase FilePathFinder through Webmoney Transfer.

Contact me for additional information if you would like to use Webmoney Transfer for purchasing.






FilePathFinder, created by Alexander Kramer.
E-mail: support@3d-kstudio.com; 3dkstudio@gmail.com



Posted 6 months ago.

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Videos about new features of FilePathFinder Pro. v.3.0

Coming Soon.

Working with Project

New methods of collecting – with drag&drop and clipboard

Posted 6 months, 1 week ago.

Add a comment

FilePathFinder Pro. Beta version.v.2.9.15-New ScreenShots

Coming Soon.


ScreenShot FilePathFinder Pro v.2.9.15

Update will be free!

Now price – only $25 for single version.
$20 for two version.
$17.50 for 6 and more versions.

ScreenShot FilePathFinder Pro v.2.9.15

BUY NOW

Posted 6 months, 4 weeks ago.

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FilePathFinder Pro. Beta version.


The new version of FilePathFinder Pro in development!

Update will be free!

Alfa version of FilePathFinder Pro.
v.2.7.78 alfa – Updated January 11 2009
The new version coming soon.
-DotNet interface.
-Image preview list and other.

FilePathFinder Pro

Posted 8 months, 2 weeks ago.

4 comments

BUY FilePathFinder (Light-version)






FilePathFinder Light Single License – 9$ USA.









You can purchase FilePathFinder using a variety of payment methods through an online store.
After receiving the payment,
the full version of the script with the identification generator for your PC
will be sent to you by e-mail.
After you generate the identification code,
please send it to the creator by e-mail: support@3d-kstudio.com.


You will get the key license during 24 hours.
Please put it to the folder containing the FilePathFinder script.


Comment.
In order to avoid misunderstandings, please
send the letter from your permanent e-mail box.
Please put “FilePathFinder” as a subject of your e-mails.
Attention!
For script’s work the presence of acting network adapter is required.


The information on licensing:

In case of license malfunction and errors (which can be caused by break motheboard or network adapter)
you are free to address the developer at any time by sending your request for a new *.key file to the
e-mail support@3d-kstudio.com.
However, in case of total replacement of a PC by a new one new license is not provided more often than once in half a year.



You can also purchase FilePathFinder through Webmoney Transfer.

Contact me for additional information if you would like to use Webmoney Transfer for purchasing.






FilePathFinder, created by Alexander Kramer.
E-mail: support@3d-kstudio.com; 3dkstudio@gmail.com



Posted 1 year ago.

Add a comment

BUY FilePathFinder Pro





Available considerable discount at purchase more than one version
FilePathFinder Pro.


Product Quantity Price per Unit
FilePathFinder Pro Version 1 $30
FilePathFinder Pro Version 2-5 $25.5
FilePathFinder Pro Version 6 $22.5


You can purchase FilePathFinder using a variety of payment methods through an online store.
After payment, generate and send the identification file to the creator by e-mail: support@3d-kstudio.com
Note:See instruction below


You will get the key license during 48 hours.


Comment.
In order to avoid misunderstandings, please
send the letter from your permanent e-mail box.
Please put “FilePathFinder” as a subject of your e-mails.



Attention!


For script’s work the presence of acting network adapter is required.
Try the demo before buy, to see if the FilePathFinder works in your currently system.
FilePathFinder are compatible with 3ds max 9Sp1+*, 2008, 2009, 2010, 2011. (32 and 64 bits)
*Attention: in order to work in 3dsMax version 9 you need to load and install the free plugin
Avguard MAXScript Extension Package.
Note:Please use latest updates for your version of 3ds max Updates & Service Packs page


The information on licensing:

In case of license malfunction and errors (which can be caused by break motheboard or network adapter)
you are free to address the developer at any time by sending your request for a new *.key file to the
e-mail support@3d-kstudio.com.
However, in case of total replacement of a PC by a new one new license is not provided more often than once in half a year.




Installation and generation of id-file:

Install.

  • Download archive with script.
  • Unpack archive on a hard disk
  • Start 3ds Max
  • Drag FilePathFinder.mzp into the viewport
  • Follow the instructions on screen.
  • Generate the identification file
  • In order to finish the installation process restart 3dsMax.
  • In menu Customize>> Customize User Interface>> Category>> Track choose the script and draw it to the Panel of Instruments.

Reception of License Key.
To generate a license file I need to get your identification file.

  • After Payment send identification file to e-mail: support@3d-kstudio.com.
  • License file will be sent to you within 48 hours.
  • Put License file to the folder with script FilePathFinder Pro or
    run script FilePathFinder_Registration.mse and press button “Apply Key File”.
  • Choose license file.
  • Open your project and enjoy work!
  • :)

Video: How to install and generate id-file



You can also purchase FilePathFinder through Webmoney Transfer.

Contact me for additional information if you would like to use Webmoney Transfer for purchasing.
Available considerable discount at purchase FilePathFinder Pro through Webmoney Transfer.






FilePathFinder, created by Alexander Kramer.
E-mail: support@3d-kstudio.com; 3dkstudio@gmail.com


Posted 1 year ago.

Add a comment

List of tested with FilePathFinder plugins and objects.

Used FilePathFinder algorithm allows to work even with the plugins
that the developer never even heard.
A list of tested with FilePathFinder
Objects, Materials, Modifiers, Atmospheric Effects, Lights. 


   
3ds Max version
Name Class 9 2008 2009 2010, 2011 Notes
Default Scanline Renderer RendererClass + + + +  
MentalRay Renderer RendererClass + + + +  
Vray Renderer RendererClass + + + +  
           
XRefObject System + + + +  
           
VRayScatter GeometryClass + + + +  
MentalProxy GeometryClass     + + Has appeared in 3dsMax 2009
VRayProxy GeometryClass + + + +  
VRayFur GeometryClass + + + +  
GroundWiz GeometryClass - + + +  
           
VRayIES light + + + +  
Omnilight light + + + +  
targetSpot light + + + +  
Directionallight light + + + +  
freeSpot light + + + +  
TargetDirectionallight light + + + +  
Free_Light light + + + +  
mr_Sky_Portal light     + + Has appeared in 3dsMax 2009
Target_Sphere light + + + +  
Free_Area light + + + +  
Target_Disc light + + + +  
VRayLight light + + + +  
Target_Linear light + + + +  
Free_Cylinder light + + + +  
Free_Disc light + + + +  
Target_Light light + + + +  
Target_Area light + + + +  
Free_Linear light + + + +  
Skylight light + + + +  
Target_Cylinder light + + + +  
Free_Sphere light + + + +  
           
Displace modifier + + + +  
Volume Select modifier + + + +  
Unwrap UVW modifier + + + +  
Point Cache modifier + + + +  
Cloth modifier +/- +/- +/- +/- Only Cashe file
VRayDisplacement modifier + + + +  
           
           
PointCacheSpacewarp SpacewarpModifier + + + +  
           
Spacedisplace SpacewarpObject + + + +  
           
Fog atmospheric + + + +  
VRayToon atmospheric + + + +  
           
Blur renderEffect + + + +  
           
DirectX_Shader material + + + +  
All types of StandartMaterials material + + + +  
All types of MaxwellMaterials material + + + +  
All types of VrayMaterials material + + + +  
All types of MentalRayMaterials material + + + +  

Posted 1 year ago.

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