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Project Manager : Frequently Asked Questions

February 2, 2011
  1. Is it possible to use one license on more then one computers?
  2. Can I get free updates in future?
  3. What happened with the license key if i format my hard-drive?
  4. If I change computer, can I get a new license?
  5. Is it possible to open the selected max-file but not merge? If I use ‘open in default aplication’ 3dsmax starts a new instance, thats not what I need!
  6. It was wonderful if it possible in future update to include an “export list of missing maps” in the asset files?
  7. How I can save the Material to the Material Library?
  8. Is it possible to replace materials with Project Manager?
  9. What’s the difference between the demo and the full version of PROJECT MANAGER?
  10. I have some weird issues with the “Thumbnails Render Tool”. When I try to render with your Vray preset it doesn`t work, it renders only with scanline or renders all in black, when I tell him to use scene renderer. What does the button “Link” in the thumbnail render settings mean? GI is ignored also…

Generate mapping coords by default and assign materials automatically

March 21, 2010

Is there a way in which the “Generate Mapping Coordinates” would be switch on automatically when you create objects, splines, modifications, Extrude, Sweep and etc.?

For example on VrayMtl:

global dmat
fn defaultmat=(
(
mybitmap=“Path to your bitmap file”
mytexmap=BitmapTexture filename:mybitmap filtering:1
dmat=VRayMtl Name:”White” Diffuse:(color 210 210 210) reflection_subdivs:16 reflection_fresnel:on texmap_bump:mytexmap effectsChannel:8
showTextureMap dmat mytexmap true
)
)
calbScr=”if objects.count!=0 then (newNode=objects[objects.count]\n”
calbScr+=”dmat=sceneMaterials[\"White\"]\n”
calbScr+=”if (newNode.material==undefined) do (\n”
calbScr+=”if dmat==undefined or (classof dmat != VRayMtl) do (defaultmat())\n”
calbScr+=”newNode.material=dmat\n))\n”

callbacks.addScript #filePostOpen “dmat=sceneMaterials[\"White\"];if dmat==undefined do defaultmat()” id:#VGCreate
callbacks.addScript #sceneNodeAdded calbScr id:#VGCreate

Place text in Notepad with extension “ms” and save to directory scripts\startup

Disable displacement in Vray Materials

September 30, 2009

Анатолий:
В общем идея скрипта заключается в том,
чтобы скрипт обрабатывал все материалы в сцене и
отключал на них displacement
и устанавливал указанную maxDepth и subdivs))
A:
То что выделено устанавливайте по вкусу.
————————————————————-
In general, the idea of the script to handle all materials in the scene and
disables to them displacement
and install the specified maxDepth and subdivs.
 
VrayMatArray = getclassInstances VrayMtl
for i in 1 to 24 where classof MeditMaterials[i] == VrayMtl and findItem VrayMatArray MeditMaterials[i] == 0 do append VrayMatArray MeditMaterials[i]
for m in VrayMatArray do
(

    m.texmap_displacement_on = off

    m.reflection_subdivs = 20
    m.refraction_subdivs = 20

    m.reflection_maxDepth = 10
    m.refraction_maxDepth = 10

    m.reflection_useInterpolation = off
    m.refraction_useInterpolation = off

)–end

Для того чтобы узнать все свойства материала Vray используйте команду
show (VrayMtl()) или getPropNames VrayMtl
—————————————————————————————————-
To learn all the material properties Vray use the command
show (VrayMtl ()) or getPropNames VrayMtl