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	<title>Kstudio - Architectural Visualization &#187; FAQ</title>
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	<link>http://3d-kstudio.com</link>
	<description>3d visualization services. Plugins, scripts and utility for 3d-artists.</description>
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		<title>Project Manager : Frequently Asked Questions</title>
		<link>http://3d-kstudio.com/frequently-asked-questions/</link>
		<comments>http://3d-kstudio.com/frequently-asked-questions/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 22:58:59 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[Project Manager]]></category>
		<category><![CDATA[questions]]></category>

		<guid isPermaLink="false">http://3d-kstudio.com/frequently-asked-questions/</guid>
		<description><![CDATA[<ol class="dsfaq_ol_quest">
<li id="dsfaq_li_1"><a href="#1">Is it possible to use one license on more then one computers?</a></li>
<li id="dsfaq_li_2"><a href="#2">Can I get free updates in future?</a></li>
<li id="dsfaq_li_3"><a href="#3">What happened with the license key if i format my hard-drive?</a></li>
<li id="dsfaq_li_4"><a href="#4">If I change computer, can I get a new license?</a></li>
<li id="dsfaq_li_5"><a href="#5">Is it possible to open the selected max-file but not merge? If I use ‘open in default aplication’ 3dsmax starts a new instance, thats not what I need!</a></li>
<li id="dsfaq_li_6"><a href="#6">It was wonderful if it possible in future update to include an “export list of missing maps” in the asset  files?</a></li>
<li id="dsfaq_li_7"><a href="#7">How I can save the Material to the Material Library?</a></li>
<li id="dsfaq_li_8"><a href="#8">Is it possible to replace materials with Project Manager?</a></li>
<li id="dsfaq_li_9"><a href="#9">What’s the difference between the demo and the full version of PROJECT MANAGER?</a></li>
<li id="dsfaq_li_10"><a href="#10">I have some weird issues with the “Thumbnails Render Tool”. When I try to render with your Vray preset it doesn`t work, it renders only with scanline or renders all in black, when I tell him to use scene renderer.  What does the button “Link” in the thumbnail render settings mean? GI is ignored also…</a></li>
</ol> <a href="http://3d-kstudio.com/frequently-asked-questions/">Continue reading</a>]]></description>
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<h3>Project Manager : Frequently Asked Questions</h3>
<ol class="dsfaq_ol_quest">
<li id="dsfaq_li_1"><a href="#1">Is it possible to use one license on more then one computers?</a></li>
<li id="dsfaq_li_2"><a href="#2">Can I get free updates in future?</a></li>
<li id="dsfaq_li_3"><a href="#3">What happened with the license key if i format my hard-drive?</a></li>
<li id="dsfaq_li_4"><a href="#4">If I change computer, can I get a new license?</a></li>
<li id="dsfaq_li_5"><a href="#5">Is it possible to open the selected max-file but not merge? If I use ‘open in default aplication’ 3dsmax starts a new instance, thats not what I need!</a></li>
<li id="dsfaq_li_6"><a href="#6">It was wonderful if it possible in future update to include an “export list of missing maps” in the asset  files?</a></li>
<li id="dsfaq_li_7"><a href="#7">How I can save the Material to the Material Library?</a></li>
<li id="dsfaq_li_8"><a href="#8">Is it possible to replace materials with Project Manager?</a></li>
<li id="dsfaq_li_9"><a href="#9">What’s the difference between the demo and the full version of PROJECT MANAGER?</a></li>
<li id="dsfaq_li_10"><a href="#10">I have some weird issues with the “Thumbnails Render Tool”. When I try to render with your Vray preset it doesn`t work, it renders only with scanline or renders all in black, when I tell him to use scene renderer.  What does the button “Link” in the thumbnail render settings mean? GI is ignored also…</a></li>
</ol>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_1">
<p><a name="1"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_1">Is it possible to use one license on more then one computers?</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_1">
<div class="dsfaq_answer">No, each license can be installed only on 1 computer.</div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_2">
<p><a name="2"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_2">Can I get free updates in future?</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_2">
<div class="dsfaq_answer">All updates until version 3.0 will be free.</div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_3">
<p><a name="3"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_3">What happened with the license key if i format my hard-drive?</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_3">
<div class="dsfaq_answer">1) Keep the license keys on the non system disk.<br />
Also for save your settings and license keys:<br />
2) Before reinstalling the system or formatting open the Project Manager.<br />
Select item “Backup settings” in menu “Help” and save all settings for PM on the non system disk.<br />
3) Also you can send me letter and i send to you the copies of license keys.</div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_4">
<p><a name="4"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_4">If I change computer, can I get a new license?</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_4">
<div class="dsfaq_answer">Yes, if you change only network adapter\motheboard in your computer configuration.<br />
Yes, if you change anything besides adapter\motheboard.<br />
Yes, if it is completely new computer, but not earlier then half year after purchasing<!--If you upgrade your computer in less than half year,a new license will cost $20 (if you have only one license) or $10 per license if you have two or more licenses.--><br />
In case of license malfunction and errors (which can be caused by break motheboard or network adapter) you are can get new license for free.</div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_5">
<p><a name="5"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_5">Is it possible to open the selected max-file but not merge? If I use ‘open in default aplication’ 3dsmax starts a new instance, thats not what I need!</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_5">
<div class="dsfaq_answer">1)Double-click on file and press the button ”Yes” for open file in the current instance of 3ds max.<br />
<img title="Open 3ds Max scene" src="http://3d-kstudio.com/wp-content/uploads/2011/02/Open-3ds-Max-scene.jpg" alt="" width="405" height="145" /><br />
2)You can open file by drag it into viewport with pressed Shift-key.</div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_6">
<p><a name="6"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_6">It was wonderful if it possible in future update to include an “export list of missing maps” in the asset  files?</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_6">
<div class="dsfaq_answer">It’s option always present in Project Manager and FilePathFinder PRO<br />
Menu Tools >> Make Summary Report<br />
<img src="/downloads/maxscripts/pm_img/AssetExplorer_ToolsMenu.png" alt="" width="341" height="189" /></div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_7">
<p><a name="7"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_7">How I can save the Material to the Material Library?</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_7">
<div class="dsfaq_answer">Please see this short video:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/l50IiXbvyUg?rel=0;wmode=opaque" frameborder="1" allowtransparency="allowtransparency" allowfullscreen></iframe>
</div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_8">
<p><a name="8"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_8">Is it possible to replace materials with Project Manager?</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_8">
<div class="dsfaq_answer">Choose a material with  which you wish to replace a scene material .<br />
Copy it (CTRL + C) or from context menu item “Copy”.<br />
Go to the catalog “Scene Materials” and select the material you want to replace. (To quickly find the material in the scene, you can use a >><a href="/downloads/maxscripts/pm_img/3dModels_toolbar.png" class="fancyboxset" rel="faq">filter</a>)<br />
Choose in the context menu the item “Replace Material”.<br />
Also you can see video<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/HIyL50XcOEA?rel=0;wmode=opaque#t=226s" frameborder="1" allowtransparency="allowtransparency" allowfullscreen></iframe>
</div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_9">
<p><a name="9"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_9">What’s the difference between the demo and the full version of PROJECT MANAGER?</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_9">
<div class="dsfaq_answer"><img src="http://3d-kstudio.com/downloads/maxscripts/fpf_script/img_pro/Demo.jpg" border="0" alt=""><br />
Demo version allows to work only with limited number of files in folder. (non-strikeout)<br />
<!--<br />
BatchRender&#038;Relink не перелинковывает файлы<br />
В Asset Files перелинковываются не все файлы<br />
В PM Explorer доступна работа только с частью файлов<br />
Ну и случайным образом файлы считаются в разрешении 50х50 пикселей -->
</div>
</div>
</div>
<div class="dsfaq_qa_block" id="dsfaq_qa_block_10">
<p><a name="10"></a><span class="dsfaq_quest_title">Question:</span> <span class="dsfaq_quest" id="dsfaq_quest_10">I have some weird issues with the “Thumbnails Render Tool”. When I try to render with your Vray preset it doesn`t work, it renders only with scanline or renders all in black, when I tell him to use scene renderer.  What does the button “Link” in the thumbnail render settings mean? GI is ignored also…</span></p>
<p><span class="dsfaq_answer_title">Answer:</span>
<div id="dsfaq_answer_10">
<div class="dsfaq_answer">This means that the scenes that you render was created using a demo version of Vray, and get off at the opening in the licensed version,<br />
It could also mean that these scenes are not properly configured.<br />
You can create custom render preset and add them to list render presets.<br />
<img src="http://3d-kstudio.com/downloads/img/pm/Render-Preset.gif" hspace="2" vspace="2" border="0" alt=""></p>
</div>
</div>
</div>
<hr />
<p><small>© Alexander for <a href="http://3d-kstudio.com">Kstudio - Architectural Visualization</a>, 2011. |
<a href="http://3d-kstudio.com/frequently-asked-questions/">Permalink</a> |
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		</item>
		<item>
		<title>Generate mapping coords by default and assign materials automatically</title>
		<link>http://3d-kstudio.com/generate-mapping-coords-by-default-and-assign-materials-automatically/</link>
		<comments>http://3d-kstudio.com/generate-mapping-coords-by-default-and-assign-materials-automatically/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 12:57:47 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[questions]]></category>

		<guid isPermaLink="false">http://3d-kstudio.com/?p=1709</guid>
		<description><![CDATA[<div align="left"> 
Is there a way in which the "Generate Mapping Coordinates" would be switch on automatically when you create objects, splines, modifications, Extrude, Sweep and etc.? 
 
 
For example on VrayMtl: 
global dmat 
fn defaultmat=( 
 ( 
 mybitmap=<strong>"Path to your bitmap file"</strong> 
 mytexmap=BitmapTexture filename:mybitmap filtering:1 
 dmat=VRayMtl Name:"White" Diffuse:(color 210 210 210) reflection_subdivs:16 reflection_fresnel:on texmap_bump:mytexmap effectsChannel:8 
 showTextureMap dmat mytexmap true 
 ) 
) 
calbScr="if objects.count!=0 then (newNode=objects[objects.count]\n" 
calbScr+="dmat=sceneMaterials[\"White\"]\n" 
calbScr+="if (newNode.material==undefined) do (\n" 
calbScr+="if dmat==undefined or (classof dmat != VRayMtl) do (defaultmat())\n" 
calbScr+="newNode.material=dmat\n))\n" 
 
callbacks.addScript #filePostOpen "dmat=sceneMaterials[\"White\"];if dmat==undefined do defaultmat()" id:#VGCreate 
callbacks.addScript #sceneNodeAdded calbScr id:#VGCreate 
 
Place text in Notepad with extension "ms" and save to directory <em>scripts\startup</em> 
</div> <a href="http://3d-kstudio.com/generate-mapping-coords-by-default-and-assign-materials-automatically/">Continue reading</a>]]></description>
			<content:encoded><![CDATA[<div align="left">
<blockquote><p>Is there a way in which the &#8220;Generate Mapping Coordinates&#8221; would be switch on automatically when you create objects, splines, modifications, Extrude, Sweep and etc.?</p></blockquote>
<p><u>For example on VrayMtl:</u></p>
<blockquote><p>global dmat<br />
fn defaultmat=(<br />
    (<br />
    mybitmap=<strong>&#8220;Path to your bitmap file&#8221;</strong><br />
    mytexmap=BitmapTexture filename:mybitmap filtering:1<br />
    dmat=VRayMtl Name:&#8221;White&#8221; Diffuse:(color 210 210 210) reflection_subdivs:16 reflection_fresnel:on texmap_bump:mytexmap effectsChannel:8<br />
    showTextureMap dmat mytexmap true<br />
    )<br />
)<br />
calbScr=&#8221;if objects.count!=0 then (newNode=objects[objects.count]\n&#8221;<br />
calbScr+=&#8221;dmat=sceneMaterials[\"White\"]\n&#8221;<br />
calbScr+=&#8221;if (newNode.material==undefined) do (\n&#8221;<br />
calbScr+=&#8221;if dmat==undefined or (classof dmat != VRayMtl) do (defaultmat())\n&#8221;<br />
calbScr+=&#8221;newNode.material=dmat\n))\n&#8221;</p>
<p>callbacks.addScript #filePostOpen &#8220;dmat=sceneMaterials[\"White\"];if dmat==undefined do defaultmat()&#8221; id:#VGCreate<br />
callbacks.addScript #sceneNodeAdded calbScr id:#VGCreate</p></blockquote>
<p>Place text in Notepad with extension &#8220;ms&#8221; and save to  directory <em>scripts\startup</em>
</div>
<hr />
<p><small>© Alexander for <a href="http://3d-kstudio.com">Kstudio - Architectural Visualization</a>, 2010. |
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		</item>
		<item>
		<title>Show .Net Property</title>
		<link>http://3d-kstudio.com/show-net-property/</link>
		<comments>http://3d-kstudio.com/show-net-property/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 08:12:38 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[TrackScripts]]></category>

		<guid isPermaLink="false">http://3d-kstudio.com/?p=1614</guid>
		<description><![CDATA[Utility for Developer. 
 
<strong>Main Features:</strong> 
<ul> 
 <li>Loading the .Net Objects from .NET Framework Class Library.</li> 
 <li>Search for .Net Objects with the desired properties.</li> 
 <li>Load to the list of dependent .Net Objects.</li> 
 <li>Fiilter the list by name the .Net Object.</li> 
 <li>Convenient copying.</li> 
 <li>The built-in note-book.</li> 
</ul> 
<img title="Show-Net-Properties" src="http://3d-kstudio.com/wp-content/uploads/2010/02/Show-Net-Properties.png" border="0" alt="" /> 
 
 
v2.04 
Adds support for 3ds Max 2008 
 
v2.08 
Adds Search TextBox 
Fixes issues with garbage collection (only in max 2010) 
 
v2.10 
Replacing the Combobox to DataGridCombobox for solving issues with garbage collection (including 2008 and 2009 3dsMax) 
 
v2.20 
Fixes issues the"Combobox" with Garbage collector - now you can use one version in any 3ds Max Version 
Adds the ability to show properties for global variables 
(for example: you can make global variable MyListView in your script and check then properties in utility) 
Adds the ability to dynamically search for text 
Adds the ability to Execute selected text (You can found this in right-click menu) 
 
<a href="/?download=Show.NetProperty"><img src="http://3d-kstudio.com/downloads/img/download-now-5.png" border="0" alt=""/></a> 
 
 
 
Also see <a href="http://www.scriptspot.com/3ds-max/scripts/dotnet-property-inspector" target="_blank">".Net Property Inspector"</a> from Martin Dufour <a href="http://3d-kstudio.com/show-net-property/">Continue reading</a>]]></description>
			<content:encoded><![CDATA[<span class="sfforumlink"><a href="http://3d-kstudio.com/forum/trackscripts-news/show-net-property/"><img src="http://3d-kstudio.com/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span><table>
<tbody>
<tr align="left">
<td>Utility for Developer.</p>
<p><strong>Main Features:</strong></p>
<ul>
<li>Loading the .Net Objects from .NET Framework Class Library.</li>
<li>Search for .Net Objects with the desired properties.</li>
<li>Load to the list of dependent .Net Objects.</li>
<li>Fiilter the list by name the .Net Object.</li>
<li>Convenient copying.</li>
<li>The built-in note-book.</li>
</ul>
<p><img title="Show-Net-Properties" src="http://3d-kstudio.com/wp-content/uploads/2010/02/Show-Net-Properties.png" border="0" alt="" /></p>
<p></br><br />
v2.04<br />
Adds support for 3ds Max 2008<br />
</br><br />
v2.08<br />
Adds Search TextBox<br />
Fixes issues with garbage collection (only in max 2010)<br />
</br><br />
v2.10<br />
Replacing the Combobox to DataGridCombobox for solving issues with garbage collection (including 2008 and 2009 3dsMax)<br />
</br><br />
v2.20<br />
Fixes issues the&#8221;Combobox&#8221; with Garbage collector &#8211; now you can use one version in any 3ds Max Version<br />
Adds the ability to show properties for global variables<br />
(for example: you can make global variable MyListView in your script and check then properties in utility)<br />
Adds the ability to dynamically search for text<br />
Adds the ability to Execute selected text (You can found this in right-click menu)<br />
</br><br />
<a href="/?download=Show.NetProperty"><img src="http://3d-kstudio.com/downloads/img/download-now-5.png" border="0" alt=""></a></p>
<p>Also see <a href="http://www.scriptspot.com/3ds-max/scripts/dotnet-property-inspector" target="_blank">&#8220;.Net Property Inspector&#8221;</a> from Martin Dufour</td>
</tr>
</tbody>
</table>
<hr />
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		<title>Tips &amp; Tricks</title>
		<link>http://3d-kstudio.com/tips-tricks/</link>
		<comments>http://3d-kstudio.com/tips-tricks/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 09:13:27 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[Tips & Tricks]]></category>

		<guid isPermaLink="false">http://3d-kstudio.com/tips-tricks/</guid>
		<description><![CDATA[<ul> 
 <li><a href="http://area.autodesk.com/blogs/louis/reveal_techniques_and_autodesk_university_in_las_vegas" target="_blank">The tutorial of animation techniques to reveal models over time from Louis Marcoux.</a></li> 
<li>Quick select linked objects: Double-click the root object to select the object and all of its children.</li> 
 <li>Quick convert subobjects:</li> 
<img src="/downloads/tips_tricks/convert-selection.jpg" alt="convert selection subobjects" /> 
 <li>Repeat last command: Enable MacroRecorder (F11 -->> MacroRecorder -->> Enable) and right-click over red text line in left-bottom corner to repeat the last operation.</li> 
<img src="/downloads/tips_tricks/repeat_last.png" alt="Repeat last command" /> 
</ul> <a href="http://3d-kstudio.com/tips-tricks/">Continue reading</a>]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://area.autodesk.com/blogs/louis/reveal_techniques_and_autodesk_university_in_las_vegas" target="_blank">The tutorial of animation techniques to reveal models over time from Louis Marcoux.</a></li>
<li>Quick select linked objects: Double-click the root object to select the object and all of its children.</li>
<li>Quick convert subobjects:</li>
<p><img src="/downloads/tips_tricks/convert-selection.jpg" alt="convert selection subobjects" /></p>
<li>Repeat last command: Enable MacroRecorder (F11 &#8211;>> MacroRecorder &#8211;>> Enable) and right-click over red text line in left-bottom corner to repeat the last operation.</li>
<p><img src="/downloads/tips_tricks/repeat_last.png" alt="Repeat last command" />
</ul>
<hr />
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		<title>VrayMultiStageRender Support</title>
		<link>http://3d-kstudio.com/vraymultistagerender-support/</link>
		<comments>http://3d-kstudio.com/vraymultistagerender-support/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 22:27:08 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[VrayMultiStageRender]]></category>
		<category><![CDATA[support]]></category>

		<guid isPermaLink="false">http://3d-kstudio.com/?p=3869</guid>
		<description><![CDATA[<h4>Software environment requirements:</h4> 
<h4>The script operates in next 3dsMax versions:</h4> 9Sp2, 2008, 2009, 2010,2011,2012. (32 and 64 bits) 
 
<h4>Other Software Required:</h4> VRay 
<a name="Installation"></a> 
<h4>Installation and generation of id-file:</h4> 
 
<h4>Install.</h4> 
<ul> 
 <li style="text-align: left;">Download archive with script.</li> 
 <li style="text-align: left;">Unpack archive on a hard disk</li> 
 <li>Start 3ds Max </li> 
 <li style="text-align: left;">In Maxscript menu choose «Run Script»</li> 
 <li style="text-align: left;">Choose VrayMultiStageRender.mzp for installation.</li> 
 <li style="text-align: left;">Follow the instructions on screen. </li> 
 <li style="text-align: left;">Generate the identification file </li> 
 <li style="text-align: left;">In menu Customize>> Customize User Interface>> Category>> Track choose the script and draw it to the Panel of Instruments.</li> 
</ul> 
 
<h4>Reception of License Key.</h4> 
To generate a license file I need to get your identification file. 
<ul> 
 <li style="text-align: left;">After Payment send identification file to e-mail: support@3d-kstudio.com.</li> 
 <li style="text-align: left;">License file will be sent to you within 48 hours.</li> 
 <li style="text-align: left;">Put License file to the folder with script VrayMultiStageRender or 
run script VrayMultiStageRender_Registration.mse and press button "Apply Key File".</li> 
 <li style="text-align: left;">Choose license file.</li> 
 <li style="text-align: left;">Open your project and enjoy work! :)</li> 
</ul> 
<img src="/downloads/maxscripts/vmc_script/Register_VMC.png" border="0" alt=""/> <a href="http://3d-kstudio.com/vraymultistagerender-support/">Continue reading</a>]]></description>
			<content:encoded><![CDATA[<span class="sfforumlink"><a href="http://3d-kstudio.com/forum/vraymultistagerender-support/support/"><img src="http://3d-kstudio.com/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span><h4>Software environment requirements:</h4>
<h4>The script operates in next 3dsMax versions:</h4>
<p> 9Sp2, 2008, 2009, 2010,2011,2012. (32 and 64 bits)</p>
<h4>Other Software Required:</h4>
<p> VRay<br />
</br><a name="Installation"></a></p>
<h4>Installation and generation of id-file:</h4>
<h4>Install.</h4>
<ul>
<li style="text-align: left;">Download archive with script.</li>
<li style="text-align: left;">Unpack archive on a hard disk</li>
<li>Start 3ds Max </li>
<li style="text-align: left;">In Maxscript menu choose «Run Script»</li>
<li style="text-align: left;">Choose VrayMultiStageRender.mzp for installation.</li>
<li style="text-align: left;">Follow the instructions on screen. </li>
<li style="text-align: left;">Generate the identification file </li>
<li style="text-align: left;">In menu Customize>> Customize User Interface>> Category>> Track choose the script and draw it to the Panel of Instruments.</li>
</ul>
<h4>Reception of License Key.</h4>
<p>To generate a license file I need to get your identification file.</p>
<ul>
<li style="text-align: left;">After Payment send identification file to e-mail: support@3d-kstudio.com.</li>
<li style="text-align: left;">License file will be sent to you within 48 hours.</li>
<li style="text-align: left;">Put License file to the folder with script VrayMultiStageRender or<br />
run script VrayMultiStageRender_Registration.mse and press button &#8220;Apply Key File&#8221;.</li>
<li style="text-align: left;">Choose license file.</li>
<li style="text-align: left;">Open your project and enjoy work! <img src='http://3d-kstudio.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<p><img src="/downloads/maxscripts/vmc_script/Register_VMC.png" border="0" alt=""></p>
<hr />
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		<title>Disable displacement in Vray Materials</title>
		<link>http://3d-kstudio.com/disable-displacement-in-vray-materials/</link>
		<comments>http://3d-kstudio.com/disable-displacement-in-vray-materials/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 08:42:18 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[questions]]></category>

		<guid isPermaLink="false">http://3d-kstudio.com/?p=480</guid>
		<description><![CDATA[<strong>Анатолий:</strong> 
В общем идея скрипта заключается в том, 
чтобы скрипт обрабатывал все материалы в сцене и 
отключал на них displacement 
и устанавливал указанную maxDepth и subdivs)) 
<strong>A</strong>: 
То что выделено устанавливайте по вкусу. 
------------------------------------------------------------- 
In general, the idea of the script to handle all materials in the scene and 
disables to them displacement 
and install the specified maxDepth and subdivs. 
  
VrayMatArray = getclassInstances VrayMtl 
for i in 1 to 24 where classof MeditMaterials[i] == VrayMtl and findItem VrayMatArray MeditMaterials[i] == 0 do append VrayMatArray MeditMaterials[i] 
for m in VrayMatArray do 
( 
<ul> m.texmap_displacement_on = <strong>off</strong> 
 
 m.reflection_subdivs = <strong>20</strong> 
 m.refraction_subdivs = <strong>20</strong> 
 
 m.reflection_maxDepth = <strong>10</strong> 
 m.refraction_maxDepth = <strong>10</strong> 
 
 m.reflection_useInterpolation = <strong>off</strong> 
 m.refraction_useInterpolation = <strong>off</strong> 
</ul> 
)--end 
 
Для того чтобы узнать все свойства материала <strong>Vray </strong>используйте команду 
<strong>show (VrayMtl())</strong> или <strong>getPropNames VrayMtl</strong> 
---------------------------------------------------------------------------------------------------- 
To learn all the material properties <strong> Vray </strong> use the command 
<strong> show (VrayMtl ())</strong> or <strong> getPropNames VrayMtl </strong> <a href="http://3d-kstudio.com/disable-displacement-in-vray-materials/">Continue reading</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Анатолий:</strong><br />
В общем идея скрипта заключается в том,<br />
чтобы скрипт обрабатывал все материалы в сцене и<br />
отключал на них displacement<br />
и устанавливал указанную maxDepth и subdivs))<br />
<strong>A</strong>:<br />
То что выделено устанавливайте по вкусу.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
In general, the idea of the script to handle all materials in the scene and<br />
disables to them displacement<br />
and install the specified maxDepth and subdivs.<br />
 <br />
VrayMatArray = getclassInstances VrayMtl<br />
for i in 1 to 24 where classof MeditMaterials[i] == VrayMtl and findItem VrayMatArray MeditMaterials[i] == 0 do append VrayMatArray MeditMaterials[i]<br />
for m in VrayMatArray do<br />
(</p>
<ul>  m.texmap_displacement_on = <strong>off</strong></p>
<p>     m.reflection_subdivs = <strong>20</strong><br />
     m.refraction_subdivs = <strong>20</strong></p>
<p>     m.reflection_maxDepth = <strong>10</strong><br />
     m.refraction_maxDepth = <strong>10</strong></p>
<p>     m.reflection_useInterpolation = <strong>off</strong><br />
     m.refraction_useInterpolation = <strong>off</strong>
</ul>
<p>)&#8211;end</p>
<p>Для того чтобы узнать все свойства материала <strong>Vray </strong>используйте команду<br />
<strong>show (VrayMtl())</strong> или <strong>getPropNames VrayMtl</strong><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
To learn all the material properties <strong> Vray </strong> use the command<br />
<strong> show (VrayMtl ())</strong> or <strong> getPropNames VrayMtl </strong></p>
<hr />
<p><small>© Alexander for <a href="http://3d-kstudio.com">Kstudio - Architectural Visualization</a>, 2009. |
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		<title>Resolve rendering issues with FixUtilities script.</title>
		<link>http://3d-kstudio.com/fixutilities-script/</link>
		<comments>http://3d-kstudio.com/fixutilities-script/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 19:39:00 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[Script]]></category>
		<category><![CDATA[TrackScripts]]></category>

		<guid isPermaLink="false">http://3d-kstudio.com/?p=462</guid>
		<description><![CDATA[<div align="left"> 
<a href="/fixutilities-script-ru/" style="color: #C0C0C0;">rus</a> &#124; <a href="/fixutilities-script/" style="color: #C0C0C0;">eng</a> 
 
 
<div style="margin-top: 60px;"></div> 
 
Quite often, my colleagues were have the problem of hang or crash when rendering from 3dsMax with Vray. 
Almost always solve the problem is fairly simple. 
First, if you work with 3d graphics, work on 64 bit system simply required. 
 
Why? 
Because, unlike 32-bit system, the 64 bit OS works with virtually unlimited memory. 
(32-bit works with a maximum of 1.6 gigabytes of memory) 
Using Vista is not recommended. 
Use the WinXP 64 bit or Server 2003 64 bit. 
With 64 bit OS use the 3ds Max 64 bit. 
 
 
<a name="FixUtilities"></a> 
If the scene continues to crash then continue. 
 
Usually the cause of crash is one (or then all) of the following errors: 
<ul> 
1. Objects without UVW-mapping . 
2. Objects without material. 
3. Objects with no Vray materials. 
4. Geometry without polygons. 
5. Objects with an incorrect geometry. 
6. Scene is to far away from origin. 
</ul> 
By the way, most problems can see in the Vray log. 
 
First step - merge your scene into a new file. 
If necessary move all objects closer to the center of coordinates. 
 
To ensure that select all objects, even if they are hidden, press F11 
and in the window 
Enter a string 
select $ * 
select the line and press SHIFT + ENTER. 
All objects will be selected. 
Move all objects closer to the center of coordinates. 
 
Run</div> <a href="http://3d-kstudio.com/fixutilities-script/">Continue reading</a>]]></description>
			<content:encoded><![CDATA[<div align="left">
<a href="/fixutilities-script-ru/" style="color: #C0C0C0;">rus</a> | <a href="/fixutilities-script/" style="color: #C0C0C0;">eng</a></p>
<div style="margin-top: 60px;"></div>
<p>Quite often, my colleagues were have the problem of hang or crash when rendering from 3dsMax with Vray.<br />
Almost always solve the problem is fairly simple.<br />
First, if you work with 3d graphics, work on 64 bit system simply required.</p>
<p>Why?<br />
Because, unlike 32-bit system, the 64 bit OS works with virtually unlimited memory.<br />
(32-bit works with a maximum of 1.6 gigabytes of memory)<br />
Using Vista is not recommended.<br />
Use the WinXP 64 bit or Server 2003 64 bit.<br />
With 64 bit OS use the 3ds Max 64 bit.</p>
<p></br><br />
<a name="FixUtilities"></a><br />
If the scene continues to crash then continue. </p>
<p>Usually the cause of crash is one (or then all) of the following errors:</p>
<ul>
1. Objects without UVW-mapping .<br />
2. Objects without material.<br />
3. Objects with no Vray materials.<br />
4. Geometry  without polygons.<br />
5. Objects with an incorrect geometry.<br />
6. Scene is to far away from origin.
</ul>
<p>By the way, most problems can see in the Vray log.<br />
</br></br><br />
First step &#8211; merge your scene into a new file.<br />
If necessary move all objects closer to the center of coordinates.</p>
<p>To ensure that select all objects, even if they are hidden, press F11<br />
and in the window<br />
Enter a string<br />
select $ *<br />
select the line and press SHIFT + ENTER.<br />
All objects will be selected.<br />
Move all objects closer to the center of coordinates.<br />
</br><br />
Run script FixUtilities<br />
<a href="http://3d-kstudio.com/download-manager.php?id=10"><img src="http://3d-kstudio.com/downloads/img/download-now-5.png" border="0" alt=""></a><br />
<img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/fixutilities.gif" border="0" alt=""></p>
<ul>
1. Select the objects without UVW-mapping using the button &#8220;Missing UVW&#8221;<br />
Assign UVW-mapping modifier on them all.<br />
2. Select the objects without materials using the button &#8220;Missing Material&#8221;<br />
Assign Vray material on them all.<br />
3.Find in the list of materials not Vray materials and<br />
replace them with the Vray material.<br />
4. Select all Geometry  without polygons with button &#8220;Select empty objects&#8221; and<br />
delete them.<br />
5. Close FixUtilities and render your the scene!
</ul>
</div>
<div align="left">
<hr width="600"></div>
<hr />
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		<title>Решение проблем при рендеринге с помощью скрипта FixUtilities.</title>
		<link>http://3d-kstudio.com/fixutilities-script-ru/</link>
		<comments>http://3d-kstudio.com/fixutilities-script-ru/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 18:00:11 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[FAQ]]></category>

		<guid isPermaLink="false">http://3d-kstudio.com/?p=786</guid>
		<description><![CDATA[<div align="left"> 
<a href="/fixutilities-script-ru/" >rus</a> &#124; <a href="/fixutilities-script/">eng</a> 
 
 
<div style="margin-top: 60px;"></div> 
Достаточно часто мои коллеги, работающие с Vray сталкиваются 
с проблемой зависания или "вылета" из 3dsMax при рендеринге. 
Практически всегда решить проблему оказывается достаточно просто. 
Во первых, почему-то многие до сих пор боятся ставить 64х битную систему. 
Ну уж будьте так добры, если вы работаете с графикой, а тем более 3d, 
то работа в 64 битной системе просто обязательна. 
Зачем? 
Просто потому что в отличие от 32 битной системы, 64х битная 
работает практически с неограниченным объемом памяти. 
(32 бита работает максимум с 1,6 гигабайт памяти, больше - вылет!) 
Вы поставили Vista 64 бит? 
Замечательно! 
Сносите и не сомневайтесь - ставьте WINXP 64 bit. 
Ближайшее время появится новая система Windows 7 - если желаете, экспериментируйте с ней. 
Поставьте на свежеустановленную 64х битную систему 64х битную же версию 3dsMax. 
Рендеринг пошел? 
Замечательно! 
 
<a name="FixUtilities"></a> 
А если все таки сцена продолжает вылетать, то продолжим. 
Как правило причиной этого оказывается одна (или все вместе) из следующих ошибок: 
<ul> 
1. Отсутствие UVW-mapping на объектах. 
2. Объекты без материалов. 
3. Объекты с не Vray materials. 
4. Объекты - пустышки. 
5. Объекты с некорректной геометрией. 
6. Значительная удаленность сцены от начала координат. 
</ul> 
Кстати большинство проблем можно высмотреть в окне Vray log. 
 
Конечно же лучше изначально, при создании сцены, соблюдать все правила и корректно моделировать, мапить и т.д. 
Но уж если вы все-таки столкнулись с проблемой, то нужно ее решать. 
 
 
Для начала сделаем merge сцены в новый файл. 
Перенесем при</div> <a href="http://3d-kstudio.com/fixutilities-script-ru/">Continue reading</a>]]></description>
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<a href="/fixutilities-script-ru/" >rus</a> | <a href="/fixutilities-script/">eng</a></p>
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<p>Достаточно часто мои коллеги, работающие с Vray сталкиваются<br />
с проблемой зависания или &#8220;вылета&#8221; из 3dsMax при рендеринге.<br />
Практически всегда решить проблему оказывается достаточно просто.<br />
Во первых, почему-то многие до сих пор боятся ставить 64х битную систему.<br />
Ну уж будьте так добры, если вы работаете с графикой, а тем более 3d,<br />
то работа в 64 битной системе просто обязательна.<br />
Зачем?<br />
Просто потому что в отличие от 32 битной системы, 64х битная<br />
работает практически с неограниченным объемом памяти.<br />
(32 бита работает максимум с 1,6 гигабайт памяти, больше &#8211; вылет!)<br />
Вы поставили Vista 64 бит?<br />
Замечательно!<br />
Сносите и не сомневайтесь &#8211; ставьте WINXP 64 bit.<br />
Ближайшее время появится новая система Windows 7 &#8211; если желаете, экспериментируйте с ней.<br />
Поставьте на свежеустановленную 64х битную систему 64х битную же версию 3dsMax.<br />
Рендеринг пошел?<br />
Замечательно!<br />
</br><br />
<a name="FixUtilities"></a><br />
А если все таки сцена продолжает вылетать, то продолжим.<br />
Как правило причиной этого оказывается одна (или все вместе) из следующих ошибок:</p>
<ul>
1. Отсутствие UVW-mapping на объектах.<br />
2. Объекты без материалов.<br />
3. Объекты с не Vray materials.<br />
4. Объекты &#8211; пустышки.<br />
5. Объекты с некорректной геометрией.<br />
6. Значительная удаленность сцены от начала координат.
</ul>
<p>Кстати большинство проблем можно высмотреть в окне Vray log.<br />
</br><br />
Конечно же лучше изначально, при создании сцены, соблюдать все правила и корректно моделировать, мапить и т.д.<br />
Но уж если вы все-таки столкнулись с проблемой, то нужно ее решать.<br />
</br></p>
<p>Для начала сделаем merge сцены в новый файл.<br />
Перенесем при необходимости объекты поближе к началу координат.<br />
Чтобы гарантированно выделить все объекты, даже если они спрятаны, нажмем F11 и в появившемся окне<br />
введем строку<br />
select $*<br />
выделим строчку и нажмем SHIFT + ENTER.<br />
Вуаля &#8211; все объекты выделены!<br />
Итак переносим все объекты поближе к центру координат.<br />
</br><br />
Запускаем скрипт FixUtilities.<br />
<a href="http://3d-kstudio.com/download-manager.php?id=10"><img src="http://3d-kstudio.com/downloads/img/download-now-5.png" border="0" alt=""></a><br />
<img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/fixutilities.gif" border="0" alt=""></p>
<ul>
1. Выделяем объекты без UVW-mapping с помощью кнопки &#8220;Missing UVW&#8221;<br />
Аккуратненько мапим их.<br />
2. Выделяем объекты без материалов с помощью кнопки &#8220;Missing Material&#8221;<br />
Материм их. Vray material, конечно же.<br />
3.Высматриваем в списке используемых в сцене материалов инородные материалы и заменяем их на Vray material.<br />
4. Проверяем наличие в сцене объектов-пустышек с помощью кнопки &#8220;Select empty objects&#8221;<br />
5. Закрываем FixUtilities и рендерим сцену!
</ul>
<p>Иногда все-таки так случается, что даже после всех наших стараний сцена отказывается считаться.<br />
Прячем поэтапно часть объектов и пытаемся считать без них.<br />
Крайняя мера.<br />
Надеюсь до нее не доходит.<br />
Всем быстрых рендеров!
</p></div>
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