Project Manager : Frequently Asked Questions
February 2, 2011- Is it possible to use one license on more then one computers?
- Can I get free updates in future?
- What happened with the license key if i format my hard-drive?
- If I change computer, can I get a new license?
- Is it possible to open the selected max-file but not merge? If I use ‘open in default aplication’ 3dsmax starts a new instance, thats not what I need!
- It was wonderful if it possible in future update to include an “export list of missing maps” in the asset files?
- How I can save the Material to the Material Library?
- Is it possible to replace materials with Project Manager?
- What’s the difference between the demo and the full version of PROJECT MANAGER?
- I have some weird issues with the “Thumbnails Render Tool”. When I try to render with your Vray preset it doesn`t work, it renders only with scanline or renders all in black, when I tell him to use scene renderer. What does the button “Link” in the thumbnail render settings mean? GI is ignored also…
Generate mapping coords by default and assign materials automatically
March 21, 2010Is there a way in which the “Generate Mapping Coordinates” would be switch on automatically when you create objects, splines, modifications, Extrude, Sweep and etc.?
For example on VrayMtl:
global dmat
fn defaultmat=(
(
mybitmap=“Path to your bitmap file”
mytexmap=BitmapTexture filename:mybitmap filtering:1
dmat=VRayMtl Name:”White” Diffuse:(color 210 210 210) reflection_subdivs:16 reflection_fresnel:on texmap_bump:mytexmap effectsChannel:8
showTextureMap dmat mytexmap true
)
)
calbScr=”if objects.count!=0 then (newNode=objects[objects.count]\n”
calbScr+=”dmat=sceneMaterials[\"White\"]\n”
calbScr+=”if (newNode.material==undefined) do (\n”
calbScr+=”if dmat==undefined or (classof dmat != VRayMtl) do (defaultmat())\n”
calbScr+=”newNode.material=dmat\n))\n”callbacks.addScript #filePostOpen “dmat=sceneMaterials[\"White\"];if dmat==undefined do defaultmat()” id:#VGCreate
callbacks.addScript #sceneNodeAdded calbScr id:#VGCreate
Place text in Notepad with extension “ms” and save to directory scripts\startup
Show .Net Property
February 8, 2010| Utility for Developer.
Main Features:
Also see “.Net Property Inspector” from Martin Dufour |
Tips & Tricks
November 25, 2009- The tutorial of animation techniques to reveal models over time from Louis Marcoux.
- Quick select linked objects: Double-click the root object to select the object and all of its children.
- Quick convert subobjects:
- Repeat last command: Enable MacroRecorder (F11 –>> MacroRecorder –>> Enable) and right-click over red text line in left-bottom corner to repeat the last operation.

VrayMultiStageRender Support
October 14, 2009Software environment requirements:
The script operates in next 3dsMax versions:
9Sp2, 2008, 2009, 2010,2011,2012. (32 and 64 bits)
Other Software Required:
Installation and generation of id-file:
Install.
- Download archive with script.
- Unpack archive on a hard disk
- Start 3ds Max
- In Maxscript menu choose «Run Script»
- Choose VrayMultiStageRender.mzp for installation.
- Follow the instructions on screen.
- Generate the identification file
- In menu Customize>> Customize User Interface>> Category>> Track choose the script and draw it to the Panel of Instruments.
Reception of License Key.
To generate a license file I need to get your identification file.
- After Payment send identification file to e-mail: support@3d-kstudio.com.
- License file will be sent to you within 48 hours.
- Put License file to the folder with script VrayMultiStageRender or
run script VrayMultiStageRender_Registration.mse and press button “Apply Key File”. - Choose license file.
- Open your project and enjoy work!

Disable displacement in Vray Materials
September 30, 2009Анатолий:
В общем идея скрипта заключается в том,
чтобы скрипт обрабатывал все материалы в сцене и
отключал на них displacement
и устанавливал указанную maxDepth и subdivs))
A:
То что выделено устанавливайте по вкусу.
————————————————————-
In general, the idea of the script to handle all materials in the scene and
disables to them displacement
and install the specified maxDepth and subdivs.
VrayMatArray = getclassInstances VrayMtl
for i in 1 to 24 where classof MeditMaterials[i] == VrayMtl and findItem VrayMatArray MeditMaterials[i] == 0 do append VrayMatArray MeditMaterials[i]
for m in VrayMatArray do
(
- m.texmap_displacement_on = off
m.reflection_subdivs = 20
m.refraction_subdivs = 20
m.reflection_maxDepth = 10
m.refraction_maxDepth = 10
m.reflection_useInterpolation = off
m.refraction_useInterpolation = off
)–end
Для того чтобы узнать все свойства материала Vray используйте команду
show (VrayMtl()) или getPropNames VrayMtl
—————————————————————————————————-
To learn all the material properties Vray use the command
show (VrayMtl ()) or getPropNames VrayMtl
Resolve rendering issues with FixUtilities script.
September 24, 2009Quite often, my colleagues were have the problem of hang or crash when rendering from 3dsMax with Vray.
Almost always solve the problem is fairly simple.
First, if you work with 3d graphics, work on 64 bit system simply required.
Why?
Because, unlike 32-bit system, the 64 bit OS works with virtually unlimited memory.
(32-bit works with a maximum of 1.6 gigabytes of memory)
Using Vista is not recommended.
Use the WinXP 64 bit or Server 2003 64 bit.
With 64 bit OS use the 3ds Max 64 bit.
If the scene continues to crash then continue.
Usually the cause of crash is one (or then all) of the following errors:
-
1. Objects without UVW-mapping .
2. Objects without material.
3. Objects with no Vray materials.
4. Geometry without polygons.
5. Objects with an incorrect geometry.
6. Scene is to far away from origin.
By the way, most problems can see in the Vray log.
First step – merge your scene into a new file.
If necessary move all objects closer to the center of coordinates.
To ensure that select all objects, even if they are hidden, press F11
and in the window
Enter a string
select $ *
select the line and press SHIFT + ENTER.
All objects will be selected.
Move all objects closer to the center of coordinates.
Run script FixUtilities


-
1. Select the objects without UVW-mapping using the button “Missing UVW”
Assign UVW-mapping modifier on them all.
2. Select the objects without materials using the button “Missing Material”
Assign Vray material on them all.
3.Find in the list of materials not Vray materials and
replace them with the Vray material.
4. Select all Geometry without polygons with button “Select empty objects” and
delete them.
5. Close FixUtilities and render your the scene!






