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Vray 2.0 Demo

SIGGRAPH 2010 – Chaos Group End User Event V-Ray 2.0 Demo.

V-Ray 2.0 sneak peek: Physically correct dispersion support in the V-Ray material.

V-Ray 2.0 sneak peek: V-Ray Lens Effects - Glare. Lens Effects can be correctly calculated based on your V-Ray camera lens setup.

V-Ray 2.0 sneak peek: VRayDistanceTex. In many ways similar to VRayDirt, but calculated before the raytracing, so unlike VRayDirt this texture can be used to control displacement, fur length etc.

Posted 2 weeks, 2 days ago.

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MultiPainter

MultiPainter from Andrey Kozlov aka Karba.
New extension for MultiScatter which will be available soon.
This tool gives full control for object placement.

Posted 2 weeks, 2 days ago.

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V-Ray RT, CPU vs GPU comparisons

V-Ray RT, CPU vs GPU comparisons
Vray RT CPUVray RT GPU

Posted 3 months, 2 weeks ago.

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10th Anniversary of ScriptSpot

ScriptSpot
Tell “Happy Birthday” and Get Gifts from Christopher Grant.
Prize#1: CG Textures Memberships.
CgTextures
Check for News on ScriptSpot.

Posted 3 months, 2 weeks ago.

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VRaySpeedLight, The acceleration of rendering under complex illumination.

Andrey Kozlov aka Karba ( creator of VrayScatter, MentalScatter and MadCar ) anounces his brand new plugin.
VRaySpeedLight allow to optimize light calculations in Vray.
Depending on the distance and brightness of the Light source VRaySpeedLight recalculating the number of samples for each light source.
Rendering Accelerate occurs not only at the final stage, but on the stage of GI.
Plugin is under development.
VRaySpeedLight
VRaySpeedLight
Forum topic(Russian)

Posted 3 months, 3 weeks ago.

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MultiScatter is realeased.

MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray.
Creator: Andrey Kozlov (Karba)

Features
Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support
Differences from VRayScatter:
1. Mental Ray support (geometry and Mental Proxy)
2. Not only VrayProxy but any kind of geometry supported
3. Many objects in one Scatter
4. Probability texture for objects “clustering”
5. Multithreading support in all operations including viewports
6. Picking objects directly from a scene
7. Materials, property and animation interactively depended to scene objects.
8. “Help pictures” for new users (possible to switch off).
9. Revolutionary viewport preview mode – points.
10. Diffuse colour or wirecolor preview in viewport.
11. Collision preview in viewport.
12. Converting MultiScatter object to single mesh or instant copied objects.
13. MultiScatter utility.

Posted 3 months, 3 weeks ago.

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NPR renderer Pencil+

NPR renderer Pencil+ from P SOFTHOUSE Co., LTD.

Posted 3 months, 3 weeks ago.

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2010 CGarchitect.com Architectural 3D Awards

CGarchitect.com is hosting the 7th annual Architectural 3D Awards to be awarded at this year’s Mundos Digitales Conference in La Coruna, Spain.
The Awards Competition is open to everyone in the Architectural Visualization industry to highlight the best imagery and animations done in 2009/2010.

http://www.cgarchitect.com/3dawards

Posted 3 months, 3 weeks ago.

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SIGGRAPH 2010 : Computer Animation Festival Trailer

Posted 3 months, 3 weeks ago.

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MadCar 3.0 Tyres trails Test 8

Posted 5 months, 2 weeks ago.

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