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TrackScripts

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Updated September 29, 2011


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Download ScriptsPack

Installation:

    Unpack archive on a hard disk
    Start 3dsMax
    In the menu Maxscript choose Run Script.
    Choose TrackScripts.mzp
    Restart 3dsMax
    For scripts search in the menu Customize > Customize User Interface > Toolbars > Category: Track


Version Requirement: The most scripts in this pack was tested in max 2009.
The working in earlier versions is not guaranteed.

Note: Perhaps some of the scripts will work in earlier versions of 3dsMax.
To do this you must install the free plugin Avguard MAXScript Extension Package.
Beginning with the 2008 version AVG included in 3dsmax.
Also, if necessary, download and install the latest version of Dotnet from this link http://www.microsoft.com/netframework


Max File Viewer
Utility for viewing max files and the creation of a preview.
The transition between files is carried out either by double-clicking the file name or with arrow on the side list.
Checkbox Adv. on the top indicates whether to add to the list files for that already have previews.
Be careful when you use the button “Delete” – after it pressed file who choosen and open will be deleted from hard drive!
But before deleting warning appears on the disposal with the possibility of cancellation.

AutoSave
The copy of the open file is saved with the specified time interval in the folder “AutoBack”.

Fix XFrog
Allows correct errors when errors Vray scenes with imported trees Xfrog.
Selects object Xfrog and answer “Yes” to a proposal to
save the scene and no problems from a Xfrog tree.

VRayProxy show as box

ConvertToBaseObject
Converts all selected objects in the Edit Poly or Editable Spline
depending on the class of the selected object.
Instances links will be saved.
Easy to use in the quad menu.

FixUtilities
Set of tools to find and fix the problems with objects and materials in scenes.
* Added the possibility selection materials with reflect, refract, displace and interpolation.
“Missing UWV” function based on script from Alex Cooper

MultimatName
Script to rename the submaterials or the names of the MultiMaterial in the active slot Material Editor.
Name fields are filled in the names of the same name submaterials,
provided that there is no syllable in the name of «mate» and the name of non-empty.

With ctrl-key handled all multimaterials of scene.
With shift-key submaterial name is taken from the field name.
By default, processing is performed only for one multimaterial to ensure
that it was easier to control the process of renaming.

InstanceMatByName
Select material in Material Editor and run script InstanceMatByName.
All materials with same class and name will be convert to instance.

EffectsChannelSet
Script for management ID of materials and the objects, and also for the assign wirecolor of objects.
Also automated creation
MultiMatteElement for Vray renderer
or MatteRenderElement for Mental Ray renderer.
EffectsChannel v1.2
-Adds ability for randomize the material-id for selected objects.
EffectsChannel v1.3
-Adds ability for assign id for user choosen slot in Material Editor
-Adds ability for assign id Only for submaterials
-Adds ability for assign id Only for root materials
-Adds ability for assign id for All levels material
-Fixes issues with VrayMtlWrapper & Vray2SidedMtl
EffectsChannel v1.32
-Adds support for Mental Ray renderer.
EffectsChannel v1.42
-Adds support for VRay 2.0 Material Override effect ID.

See tutorial “A Short Look at a 3DsMax to Fusion Post Workflow” from Kevin Shane on Cgtuts+.

Render RenderElements
The script for the making colored masks in reflections.
Color nonreflective material is given at random.
The threshold of reflection color defined by the user.
Before rendering Materials with a chosen color will be converted to the absolute mirror.

VrayCamLister
Its a simple script for VRayPhysicalCameras management in your scene.

VrayScatter List
The script to simplify working with multiple objects VrayScatter (details about the plugin can be found here).
*Added a new rollout in which are collected in a list of all properties VrayScatter.
Of the features of the script is worth noting the possibility of creating a simple to use preview VrayProxy.

Export Mesh to VRayProxy with material

QuickMat

Show Map in Viewport
Allows you to include the display of textures in viewport appointed to the diffuse color of material.
When you press shift the display is switched off.

SaveMaterialToLibriry
Save the material from the active slot in the library:scripts/TrackScripts/QuickMat

Assign Material to selection”
Allows you to assign material from the active slot for the selected objects, even if you close the Material Editor.

Get Material From Selected”
Places materials from selected objects to the Material Editor.

Select by Material
Selects unhidden and not frozen objects with the material or with texture from active Medit slot, if necessary, opening the groups.
Use ctrl-key for adding objects to current selection.
Use shift-key for select visible, hidden and frozen objects with material from active Medit slot.

Copy Material and Modifiers
Apply to selected objects a material from picking in viewport object.
Use shift key to copy modifiers.

Select by Material
Script fo select objects with Material or texture from Active Material Editor Slot
By default will be select only for visible objects
You can use Shift key for select Hidden and Frozen objects
With Control key uoy can add new selection to current selection

Isolate Selection
Written for the replacement of the standard which is not correct work with frozen objects and xRef.

Save Restore Selection
Allows you to save the set of selected objects.
The set is restored in the absence of singled out or when you hold the keys SHIFT
Use CTRL key to adds to previously saved set of selected objects.
Use ALT key to deducted from a previously saved set of selected objects.

Cycle Coordinate System
Allows you to quickly switch between a standard coordinate system mode «View» and «Local»
at work on the upper level of the facility or «Parent» when using subobject.
Convenient to assign to the shortcut .
1st gear translates the coordinate system to the «View»,
2-nd offers select an object on which will be oriented coordinate system.

Set Selection Filter
Very useful script.
Script for quick set the Selection Filter.

Allows you to create custom filters

for Classes (for example-Box), for Superclasses (for example-Geometry),
Modifiers, Materials, Vertex count or Instanced objects.

QuickSelect&Rename

Sweep Profile
Script for a quick and convenient applying of profiles to shape with a modifier Sweep.
Included to Trackscripts pack with the 40 prepared to using architectural profiles.

Sweep Profile v0.95

  • Now size spinners works like as standard 3dsmax spinners.
  • Sweep Profile v0.92

  • Adds ability to set the size of the profile.
  • Adds ability to set interpolation for profile and path.
  • Adds Favorities Panel. (You can add the profile to the “Favorities” from right-click menu or by drag&drop.)
  • Adds ability to set custom path for profile files.
  • Sweep Profile v0.80

    Adds context menu for buttons with items “Delete” and “Explore”.

    Sweep Profile v0.74

    Fixes Some issues with rendering thumbnails for new profiles.

    Sweep Profile v0.70

    Adds ability to add Custom Sections to Library

    Sweep Profile v0.67

    Adds support for Max 9SP2
    Adds ability for Scale section

    Convert Vrimg to Exr

    This script allows you to convert Vrimg files to EXR .
    It is possible to convert the files into one EXR file with all channels or only selected channels to different EXR files.


    Download ScriptsPack

    If you like my scripts,

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    Comments

    114 Responses to “TrackScripts”
    1. oriental says:

      Halo Alexander and thank you for this magnifique script
      but i got a problem when i install it on Max 2010 X32bits
      I got that

      [URL=http://www.monsterup.com][IMG]http://www.monsterup.com/upload/1298855257357.jpg[/IMG][/URL]

      no Script appears on windows??

    2. I’m very excited about your following post. Thanks again for creating such high quality content.

    3. demoan 666 says:

      hi there,

      i guess i am doing something wrong, it worked earlier… however i am getting this when i try to convert a vrimg to a exr:

      “C:\Program Files\Chaos Group\V-Ray\3dsmax 2011 for x64\tools\vrimg2exr.exe” “E:\projects\Zyweic\żywiec pack\3dsmax\renderoutput\prerenders\porter0012.vrimg” “E:\projects\pack shot\3dsmax\renderoutput\prerenders\porter0012.exr” -half
      explorer “E:\projects\pack shot\3dsmax\renderoutput\prerenders\”
      del “E:\projects\pack shot\3dsmax\renderoutput\prerenders\porter0012.vrimg2exr.bat”

      thanks
      d

    4. Alexander says:

      This a correct path “C:\Program Files\Chaos Group\V-Ray\3dsmax 2011 for x64\tools\vrimg2exr.exe”?

    5. Edi says:

      Demoan, put your file “*.vrimg” in “C: \ Program Files \ Chaos Group \ V-Ray \ 3dsmax 2011 para x64 \ tools \ vrimg2exr.exe”
      Localize and convert :)

    6. Ishaq says:

      Hi Alexander,

      Thanks for great scripts, I use mini scripts to improve my work flow and very thankful to your work. I’m architectural designer i work for long hours because there is no option 3ds max to shutdown pc automatically.

      Anybody knows about a script that shutdown pc after render is completed.
      It is very important for me.

      Thanks

    7. themaxxer says:

      hello Ishaq

      I use ReFaMo to monitoring my renderslaves. it’s areally good piece of software.
      you can find it here: http://www.ixor3d.com/refamo.htm

      there is a feature to check if the pc is idle and if so then it shut it down. works great on my renderfarm.

      hope this helps.

      best regards
      themaxxer

    8. Alexander says:

      Hi Ishaq
      save next line as .ms file and set it as post-render script (render setup,”Common” tab,rollout “Scripts”)
      DOSCommand “shutdown -s -t 30″

    9. Vance Miller says:

      Hi,
      thanks for the vrimgtoexr script. Its come in quite handy. can you tell me what type of compression it is using for the conversion? I’m hoping it is zips since this is apparently what nuke likes the best.

      Thanks,

      Vance Miller

    10. stenionet says:

      The Show only selected layer is freezing the layers and not unfreezing.

      Thanks for the scripts.

    11. Alick says:

      I download the trackscripts (sweep profile) and I also follow all the instructions above but the result is error:( dotNet runtime exception:bad IL format.)
      I used version 3d max 2011 32 & 64bit. can you please give me advice & what is best way to solve this problem.I like this scripts very much. Thanks & God blessed you.

    12. Alexander says:

      Hello Alick
      What version of Sweep Profile you use?
      Also please download this programm by link
      http://www.tmgdevelopment.co.uk/versioncheck.zip
      Unpack his and run VersionCheck.exe
      Send to me information from window.

      P.S. Please post the next messages in this topic http://3d-kstudio.com/forum/trackscripts-support/sweep-profile-error-in-max-2009

    13. Caiya says:

      Heck yeah this is exalcty what I needed.

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