Sweep Profile [Updated: Jule 15 2011]
Script for a quick and convenient applying of profiles to shape with a modifier Sweep.
Included to Trackscripts pack with the 40 prepared to using architectural profiles.
Unpack archive on a hard disk
Start 3dsMax
In the menu Maxscript choose Run Script.
Choose TrackScripts.mzp
Restart 3dsMax
For scripts search in the menu Customize > Customize User Interface > Toolbars > Category: Track
Version Requirement: The most scripts in this pack was tested in max 2009.
The working in earlier versions is not guaranteed.
Note: Perhaps some of the scripts will work in earlier versions of 3dsMax.
To do this you must install the free plugin Avguard MAXScript Extension Package.
Beginning with the 2008 version AVG included in 3dsmax.
Also, if necessary, download and install the latest version of Dotnet from this link http://www.microsoft.com/netframework
Max File Viewer
Utility for viewing max files and the creation of a preview.
The transition between files is carried out either by double-clicking the file name or with arrow on the side list.
Checkbox Adv. on the top indicates whether to add to the list files for that already have previews.
Be careful when you use the button “Delete” – after it pressed file who choosen and open will be deleted from hard drive!
But before deleting warning appears on the disposal with the possibility of cancellation.
AutoSave
The copy of the open file is saved with the specified time interval in the folder “AutoBack”.
Fix XFrog
Allows correct errors when errors Vray scenes with imported trees Xfrog.
Selects object Xfrog and answer “Yes” to a proposal to
save the scene and no problems from a Xfrog tree.
ConvertToBaseObject
Converts all selected objects in the Edit Poly or Editable Spline
depending on the class of the selected object.
Instances links will be saved.
Easy to use in the quad menu.
FixUtilities
Set of tools to find and fix the problems with objects and materials in scenes.
* Added the possibility selection materials with reflect, refract, displace and interpolation.
“Missing UWV” function based on script from Alex Cooper
MultimatName –
Script to rename the submaterials or the names of the MultiMaterial in the active slot Material Editor.
Name fields are filled in the names of the same name submaterials,
provided that there is no syllable in the name of «mate» and the name of non-empty.
With ctrl-key handled all multimaterials of scene.
With shift-key submaterial name is taken from the field name.
By default, processing is performed only for one multimaterial to ensure
that it was easier to control the process of renaming.
InstanceMatByName
Select material in Material Editor and run script InstanceMatByName.
All materials with same class and name will be convert to instance.
EffectsChannelSet
Script for management ID of materials and the objects, and also for the assign wirecolor of objects.
Also automated creation
MultiMatteElement for Vray renderer
or MatteRenderElement for Mental Ray renderer.
EffectsChannel v1.2
-Adds ability for randomize the material-id for selected objects.
EffectsChannel v1.3
-Adds ability for assign id for user choosen slot in Material Editor
-Adds ability for assign id Only for submaterials
-Adds ability for assign id Only for root materials
-Adds ability for assign id for All levels material
-Fixes issues with VrayMtlWrapper & Vray2SidedMtl
EffectsChannel v1.32
-Adds support for Mental Ray renderer.
EffectsChannel v1.42
-Adds support for VRay 2.0 Material Override effect ID.
Render RenderElements
The script for the making colored masks in reflections.
Color nonreflective material is given at random.
The threshold of reflection color defined by the user.
Before rendering Materials with a chosen color will be converted to the absolute mirror.
VrayCamLister
Its a simple script for VRayPhysicalCameras management in your scene.
VrayScatter List
The script to simplify working with multiple objects VrayScatter (details about the plugin can be found here).
*Added a new rollout in which are collected in a list of all properties VrayScatter.
Of the features of the script is worth noting the possibility of creating a simple to use preview VrayProxy.
Show Map in Viewport
Allows you to include the display of textures in viewport appointed to the diffuse color of material.
When you press shift the display is switched off.
SaveMaterialToLibriry
Save the material from the active slot in the library:scripts/TrackScripts/QuickMat
Assign Material to selection”
Allows you to assign material from the active slot for the selected objects, even if you close the Material Editor.
Select by Material
Selects unhidden and not frozen objects with the material or with texture from active Medit slot, if necessary, opening the groups.
Use ctrl-key for adding objects to current selection.
Use shift-key for select visible, hidden and frozen objects with material from active Medit slot.
Copy Material and Modifiers
Apply to selected objects a material from picking in viewport object.
Use shift key to copy modifiers.
Select by Material
Script fo select objects with Material or texture from Active Material Editor Slot
By default will be select only for visible objects
You can use Shift key for select Hidden and Frozen objects
With Control key uoy can add new selection to current selection
Isolate Selection
Written for the replacement of the standard which is not correct work with frozen objects and xRef.
Save Restore Selection
Allows you to save the set of selected objects.
The set is restored in the absence of singled out or when you hold the keys SHIFT
Use CTRL key to adds to previously saved set of selected objects.
Use ALT key to deducted from a previously saved set of selected objects.
Cycle Coordinate System
Allows you to quickly switch between a standard coordinate system mode «View» and «Local»
at work on the upper level of the facility or «Parent» when using subobject.
Convenient to assign to the shortcut .
1st gear translates the coordinate system to the «View»,
2-nd offers select an object on which will be oriented coordinate system.
Sweep Profile
Script for a quick and convenient applying of profiles to shape with a modifier Sweep.
Included to Trackscripts pack with the 40 prepared to using architectural profiles.
Sweep Profile v0.95
Now size spinners works like as standard 3dsmax spinners.
Sweep Profile v0.92
Adds ability to set the size of the profile.
Adds ability to set interpolation for profile and path.
Adds Favorities Panel. (You can add the profile to the “Favorities” from right-click menu or by drag&drop.)
Adds ability to set custom path for profile files.
Sweep Profile v0.80
Adds context menu for buttons with items “Delete” and “Explore”.
Sweep Profile v0.74
Fixes Some issues with rendering thumbnails for new profiles.
Sweep Profile v0.70
Adds ability to add Custom Sections to Library
Sweep Profile v0.67
Adds support for Max 9SP2
Adds ability for Scale section
Convert Vrimg to Exr
This script allows you to convert Vrimg files to EXR .
It is possible to convert the files into one EXR file with all channels or only selected channels to different EXR files.
Hi, Mikhail.
The most scripts has tested on max 2009.
Maybe they will work in earlier versions of 3dsMax.
Some of the scripts require a free plugin Avguard MAXScript Extension Package.
Beginning with the 2008 version AVG included in 3dsmax. Link for your version
AVG for other versions of 3dsMax your can find here: maxplugins.de
Yes – possible to make material id to all selected objects.
But it only makes sense if you use the “Assign” with the shift key to randomise material id
Otherwise, better to use the object id
>> The ‘Only MeditMaterial’ check box is always greyed out?
Now I activate this feature
See new interface
Many thanks sincerously this is most usefull pack of scripts a never seen.
one think i dont know if its me but seems that SelectLinkedObjects.ms its not installed. thanks again
Thanks – I forgot to add this script to pack.
Now TrackScripts updated.
But there is a faster way to select linked objects:
Double-click the root object to select the object and all of its children.
I start new blog post: Tips & Tricks
All good Nick
You are helping to move forward!
see new interface
EffectsChannel v1.3
-Adds ability for assign id for user choosen slot in Material Editor
-Adds ability for assign id Only for submaterials
-Adds ability for assign id Only for root materials
-Adds ability for assign id for All levels material
-Fixes issues with VrayMtlWrapper & Vray2SidedMtl
EffectsChanelSet updated and test on this material
————–
Best regards
hello, i use your product “VrayScatter List”, but some problem during my work, it runs error, in 3ds max 9, the problem is “syntax error: at bad, expected,in line:r” and in 3ds max2009,the problem is also make me can not work, it told me that “Compile error: undeclared variable: vrayscatter”.
How can i solve these problem? can you help me? If you know the way to solve the problem please email to me, thank you!
I have some problems with “Create Vray Proxy with Material”.
I export the object via “Export mesh to Vray Proxy with Material” and when I want to load it with “Create Vray Proxy with Material” I get an error: “No “map” function for undefined”!
what’s the problem? I have the *.vrmesh and *.mtl file in the same folder. I use 3dsmax 2010 x64.
If you want a can give you a screenshot, but I need your e-mail.
[...] كافه النسخ من ماكس 9 الي 2011 وهذه صفحه السكريبتات كلها TrackScripts | Kstudio – Architectural Visualization منها تقدر تعرف كل سكريبت وعمله وتوافقه مع اي اصدار [...]
[...] To create this image, we’ll be using two built-in passes in Vray : Vray_MtlID and Vray_ObjID, however for them to work correctly we need to set up both material and object IDs within our scene. To help with this, there is an amazing script package called Track Script containing, amongst other things, EffectsChannelSet.mse. The script is free, very awesome and I highly recommend you install it! More Info : http://3d-kstudio.com/scripts/trackscripts/ [...]
[...] The script is free, very awesome and I highly recommend you install it! More Info : http://3d-kstudio.com/scripts/trackscripts/ As shown below, this script can help you quickly assign objectIDs and materialIDs to the objects [...]
[...] от пакета Trackscripts. Автор: Alexander Kramer (Track) Официален сайт: 3d-kstudio.com Тествано с версия на 3ds Max: 2011(x64), 2012(x64) Тествано с [...]
[...] script is part of TrackScripts pack. • Author: Alexander Kramer (Track) • Official website: 3d-kstudio.com • Tested with 3ds Max: 2011(x64), 2012(x64) • Tested with V-Ray: 1.5 SP5(x64), 2.10.01(x64) • [...]
"Project Manager" has been made
a considered impact in our organization
of files; especially at the final phase of
a project, when we are pressed for time
and where all the small enrichment
(models, materials, lights)
in the 3d scene make all
the difference in the final render.
IFan Juang,
head of the department of
Numerical Design R&D
at Franklin Azzi Architecture,
a department where organisation
is crucial for the efficiency of our work.
Hi!
I couldn’t install FixUtilities properly. I got a fault:
Type error: Call needs function or class, got undefined
In the following string:
SysTempDir = getFilenamePath (getThisScriptFilename())
of installTrackScripts.ms
May be this is because of version incompatibility? I have 3D Max 7…
Thanks for Your reply.
Hi, Mikhail.
The most scripts has tested on max 2009.
Maybe they will work in earlier versions of 3dsMax.
Some of the scripts require a free plugin Avguard MAXScript Extension Package.
Beginning with the 2008 version AVG included in 3dsmax.
Link for your version
AVG for other versions of 3dsMax your can find here: maxplugins.de
Many thanks for this pack.
In particular the object & material effects ID is something I’ve been trying to find for some time.
However is it possible to get the material ID to work on all selected objects, and not just ones in material editor?
The ‘Only MeditMaterial’ check box is always greyed out?
Thanks
Nick
Hello Nik.
Yes – possible to make material id to all selected objects.
But it only makes sense if you use the “Assign” with the shift key to randomise material id
Otherwise, better to use the object id
>> The ‘Only MeditMaterial’ check box is always greyed out?
Now I activate this feature
See new interface
Many thanks sincerously this is most usefull pack of scripts a never seen.
one think i dont know if its me but seems that SelectLinkedObjects.ms its not installed. thanks again
Thanks – I forgot to add this script to pack.
Now TrackScripts updated.
But there is a faster way to select linked objects:
Double-click the root object to select the object and all of its children.
I start new blog post: Tips & Tricks
Thanks a lot Alexander. That new option does it perfect now.
Sorry to pester you, but one (or maybe 2 things)…
it doesnt work with VrayMtlWrapper & Vray2SidedMtl
unless you have an updated script?
Thanks
Nick
All good Nick

You are helping to move forward!
see new interface
EffectsChannel v1.3
-Adds ability for assign id for user choosen slot in Material Editor
-Adds ability for assign id Only for submaterials
-Adds ability for assign id Only for root materials
-Adds ability for assign id for All levels material
-Fixes issues with VrayMtlWrapper & Vray2SidedMtl
EffectsChanelSet updated and test on this material
————–
Best regards
hello, i use your product “VrayScatter List”, but some problem during my work, it runs error, in 3ds max 9, the problem is “syntax error: at bad, expected,in line:r” and in 3ds max2009,the problem is also make me can not work, it told me that “Compile error: undeclared variable: vrayscatter”.
How can i solve these problem? can you help me? If you know the way to solve the problem please email to me, thank you!
The script VrayScatterList requires installed plugin VrayScatter.
VrayScatter plugin page
Thank you so much!
hello alexander
thanks for the great scripts!!!
I have some problems with “Create Vray Proxy with Material”.
I export the object via “Export mesh to Vray Proxy with Material” and when I want to load it with “Create Vray Proxy with Material” I get an error: “No “map” function for undefined”!
what’s the problem? I have the *.vrmesh and *.mtl file in the same folder. I use 3dsmax 2010 x64.
If you want a can give you a screenshot, but I need your e-mail.
best regards
themaxxer
Thanks for the feedback guys!
Hello themaxxer!
I send to you my e-mail.
also you can send mail to me from this page :
http://3d-kstudio.com/contact
Your issue is fixed
Please install latest version
http://3d-kstudio.com/download-manager.php?id=11
Big thank for bug-report!
P.S. Please restart 3ds Max after install new version