VrayMultiStageRender Update History
October 14, 2009
VrayMultiStageRender v2.1.12
- Fixes a bug for 3ds max 2012 with copying of settings from source cameras to VrayCam.
VrayMultiStageRender v2.1.11
- Adds ability to setup subnet mask for rendering through BackBurner.
- Update the EffectChannel.
VrayMultiStageRender v2.0.78
- Fixes issues with inheritance White Balance from source cameras.
- Fixes issues with starting render when “Time Output” is set to “Frames”.
VrayMultiStageRender v2.0.75
VrayMultiStageRender
October 13, 2009
![]() Single License for VrayMultiStageRender 15$Updated March 12 2012
Current version 2.1.11 |
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This is a utility for rendering animations and static scenes Main Features:
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Software environment requirements:The script operates in next 3dsMax versions: 9Sp2, 2008, 2009, 2010, 2011, 2012, 2013. (32 and 64 bits) Other Software Required: VRay Install.
Reception of License Key.
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Demo version limits:
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Disable displacement in Vray Materials
September 30, 2009Анатолий:
В общем идея скрипта заключается в том,
чтобы скрипт обрабатывал все материалы в сцене и
отключал на них displacement
и устанавливал указанную maxDepth и subdivs))
A:
То что выделено устанавливайте по вкусу.
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In general, the idea of the script to handle all materials in the scene and
disables to them displacement
and install the specified maxDepth and subdivs.
VrayMatArray = getclassInstances VrayMtl
for i in 1 to 24 where classof MeditMaterials[i] == VrayMtl and findItem VrayMatArray MeditMaterials[i] == 0 do append VrayMatArray MeditMaterials[i]
for m in VrayMatArray do
(
- m.texmap_displacement_on = off
m.reflection_subdivs = 20
m.refraction_subdivs = 20
m.reflection_maxDepth = 10
m.refraction_maxDepth = 10
m.reflection_useInterpolation = off
m.refraction_useInterpolation = off
)–end
Для того чтобы узнать все свойства материала Vray используйте команду
show (VrayMtl()) или getPropNames VrayMtl
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To learn all the material properties Vray use the command
show (VrayMtl ()) or getPropNames VrayMtl
Resolve rendering issues with FixUtilities script.
September 24, 2009Quite often, my colleagues were have the problem of hang or crash when rendering from 3dsMax with Vray.
Almost always solve the problem is fairly simple.
First, if you work with 3d graphics, work on 64 bit system simply required.
Why?
Because, unlike 32-bit system, the 64 bit OS works with virtually unlimited memory.
(32-bit works with a maximum of 1.6 gigabytes of memory)
Using Vista is not recommended.
Use the WinXP 64 bit or Server 2003 64 bit.
With 64 bit OS use the 3ds Max 64 bit.
If the scene continues to crash then continue.
Usually the cause of crash is one (or then all) of the following errors:
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1. Objects without UVW-mapping .
2. Objects without material.
3. Objects with no Vray materials.
4. Geometry without polygons.
5. Objects with an incorrect geometry.
6. Scene is to far away from origin.
By the way, most problems can see in the Vray log.
First step – merge your scene into a new file.
If necessary move all objects closer to the center of coordinates.
To ensure that select all objects, even if they are hidden, press F11
and in the window
Enter a string
select $ *
select the line and press SHIFT + ENTER.
All objects will be selected.
Move all objects closer to the center of coordinates.
Run script FixUtilities


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1. Select the objects without UVW-mapping using the button “Missing UVW”
Assign UVW-mapping modifier on them all.
2. Select the objects without materials using the button “Missing Material”
Assign Vray material on them all.
3.Find in the list of materials not Vray materials and
replace them with the Vray material.
4. Select all Geometry without polygons with button “Select empty objects” and
delete them.
5. Close FixUtilities and render your the scene!
Решение проблем при рендеринге с помощью скрипта FixUtilities.
August 25, 2009BUY FilePathFinder (Light-version)
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List of tested with FilePathFinder plugins and objects.
August 12, 2009Used FilePathFinder algorithm allows to work even with the plugins
that the developer never even heard.
A list of tested with FilePathFinder Objects, Materials, Modifiers, Atmospheric Effects, Lights.
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